38 #ifndef FCL_CONTINUOUS_COLLISION_H 
   39 #define FCL_CONTINUOUS_COLLISION_H 
   56     const CollisionGeometry<S>* o1,
 
   57     const MotionBase<S>* motion1,
 
   58     const CollisionGeometry<S>* o2,
 
   59     const MotionBase<S>* motion2,
 
   60     const ContinuousCollisionRequest<S>& request,
 
   61     ContinuousCollisionResult<S>& result);
 
   66     const CollisionGeometry<S>* o1,
 
   67     const Transform3<S>& tf1_beg,
 
   68     const Transform3<S>& tf1_end,
 
   69     const CollisionGeometry<S>* o2,
 
   70     const Transform3<S>& tf2_beg,
 
   71     const Transform3<S>& tf2_end,
 
   72     const ContinuousCollisionRequest<S>& request,
 
   73     ContinuousCollisionResult<S>& result);
 
   78     const CollisionObject<S>* o1,
 
   79     const Transform3<S>& tf1_end,
 
   80     const CollisionObject<S>* o2,
 
   81     const Transform3<S>& tf2_end,
 
   82     const ContinuousCollisionRequest<S>& request,
 
   83     ContinuousCollisionResult<S>& result);
 
   88     const ContinuousCollisionObject<S>* o1,
 
   89     const ContinuousCollisionObject<S>* o2,
 
   90     const ContinuousCollisionRequest<S>& request,
 
   91     ContinuousCollisionResult<S>& result);