Traversal node for continuous collision between meshes. More...
#include <mesh_continuous_collision_traversal_node.h>

| Public Types | |
| using | S = typename BV::S | 
|  Public Types inherited from fcl::detail::BVHCollisionTraversalNode< BV > | |
| using | S = typename BV::S | 
| Public Member Functions | |
| bool | canStop () const | 
| Whether the traversal process can stop early.  More... | |
| void | leafTesting (int b1, int b2) const | 
| Intersection testing between leaves (two triangles)  More... | |
| MeshContinuousCollisionTraversalNode () | |
|  Public Member Functions inherited from fcl::detail::BVHCollisionTraversalNode< BV > | |
| BVHCollisionTraversalNode () | |
| bool | BVTesting (int b1, int b2) const | 
| BV culling test in one BVTT node.  More... | |
| bool | firstOverSecond (int b1, int b2) const | 
| Determine the traversal order, is the first BVTT subtree better.  More... | |
| int | getFirstLeftChild (int b) const | 
| Obtain the left child of BV node in the first BVH.  More... | |
| int | getFirstRightChild (int b) const | 
| Obtain the right child of BV node in the first BVH.  More... | |
| int | getSecondLeftChild (int b) const | 
| Obtain the left child of BV node in the second BVH.  More... | |
| int | getSecondRightChild (int b) const | 
| Obtain the right child of BV node in the second BVH.  More... | |
| bool | isFirstNodeLeaf (int b) const | 
| Whether the BV node in the first BVH tree is leaf.  More... | |
| bool | isSecondNodeLeaf (int b) const | 
| Whether the BV node in the second BVH tree is leaf.  More... | |
|  Public Member Functions inherited from fcl::detail::CollisionTraversalNodeBase< BV::S > | |
| virtual bool | canStop () const | 
| Check whether the traversal can stop.  More... | |
| CollisionTraversalNodeBase () | |
| void | enableStatistics (bool enable) | 
| Whether store some statistics information during traversal.  More... | |
| virtual | ~CollisionTraversalNodeBase () | 
|  Public Member Functions inherited from fcl::detail::TraversalNodeBase< BV::S > | |
| virtual void | postprocess () | 
| virtual void | preprocess () | 
| virtual | ~TraversalNodeBase () | 
Traversal node for continuous collision between meshes.
Definition at line 69 of file mesh_continuous_collision_traversal_node.h.
| using fcl::detail::MeshContinuousCollisionTraversalNode< BV >::S = typename BV::S | 
Definition at line 74 of file mesh_continuous_collision_traversal_node.h.
| fcl::detail::MeshContinuousCollisionTraversalNode< BV >::MeshContinuousCollisionTraversalNode | 
Definition at line 73 of file mesh_continuous_collision_traversal_node-inl.h.
| bool fcl::detail::MeshContinuousCollisionTraversalNode< BV >::canStop | 
Whether the traversal process can stop early.
Definition at line 176 of file mesh_continuous_collision_traversal_node-inl.h.
| 
 | virtual | 
Intersection testing between leaves (two triangles)
Reimplemented from fcl::detail::CollisionTraversalNodeBase< BV::S >.
Definition at line 90 of file mesh_continuous_collision_traversal_node-inl.h.
| 
 | mutable | 
Definition at line 94 of file mesh_continuous_collision_traversal_node.h.
| 
 | mutable | 
Definition at line 93 of file mesh_continuous_collision_traversal_node.h.
| 
 | mutable | 
Definition at line 96 of file mesh_continuous_collision_traversal_node.h.
| Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::prev_vertices1 | 
Definition at line 90 of file mesh_continuous_collision_traversal_node.h.
| Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::prev_vertices2 | 
Definition at line 91 of file mesh_continuous_collision_traversal_node.h.
| 
 | mutable | 
Definition at line 98 of file mesh_continuous_collision_traversal_node.h.
| Triangle* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::tri_indices1 | 
Definition at line 87 of file mesh_continuous_collision_traversal_node.h.
| Triangle* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::tri_indices2 | 
Definition at line 88 of file mesh_continuous_collision_traversal_node.h.
| Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::vertices1 | 
Definition at line 84 of file mesh_continuous_collision_traversal_node.h.
| Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::vertices2 | 
Definition at line 85 of file mesh_continuous_collision_traversal_node.h.