Base interface for BV splitting algorithm. More...
#include <BV_splitter_base.h>

| Public Types | |
| using | S = typename BV::S | 
| Public Member Functions | |
| virtual bool | apply (const Vector3< S > &q) const =0 | 
| Apply the split rule on a given point.  More... | |
| virtual void | clear ()=0 | 
| Clear the geometry data set before.  More... | |
| virtual void | computeRule (const BV &bv, unsigned int *primitive_indices, int num_primitives)=0 | 
| Compute the split rule according to a subset of geometry and the corresponding BV node.  More... | |
| virtual void | set (Vector3< S > *vertices_, Triangle *tri_indices_, BVHModelType type_)=0 | 
| Set the geometry data needed by the split rule.  More... | |
Base interface for BV splitting algorithm.
Definition at line 56 of file BV_splitter_base.h.
| using fcl::detail::BVSplitterBase< BV >::S = typename BV::S | 
Definition at line 60 of file BV_splitter_base.h.
| 
 | pure virtual | 
Apply the split rule on a given point.
Implemented in fcl::detail::BVSplitter< BV >.
| 
 | pure virtual | 
Clear the geometry data set before.
Implemented in fcl::detail::BVSplitter< BV >.
| 
 | pure virtual | 
Compute the split rule according to a subset of geometry and the corresponding BV node.
Implemented in fcl::detail::BVSplitter< BV >.
| 
 | pure virtual | 
Set the geometry data needed by the split rule.
Implemented in fcl::detail::BVSplitter< BV >.