Center at zero point sphere. More...
#include <sphere.h>

| Public Types | |
| using | S = S_ | 
|  Public Types inherited from fcl::ShapeBase< S_ > | |
| using | S = S_ | 
| Public Member Functions | |
| void | computeLocalAABB () override | 
| Compute AABB | |
| Matrix3< S > | computeMomentofInertia () const override | 
| S | computeVolume () const override | 
| std::vector< Vector3< S > > | getBoundVertices (const Transform3< S > &tf) const | 
| get the vertices of some convex shape which can bound this shape in a specific configuration  More... | |
| NODE_TYPE | getNodeType () const override | 
| Get node type: a sphere.  More... | |
| std::string | representation (int precision=20) const | 
| Create a string that should be sufficient to recreate this shape. This is akin to the repr() implementation in python.  More... | |
| Sphere (S radius) | |
|  Public Member Functions inherited from fcl::ShapeBase< S_ > | |
| OBJECT_TYPE | getObjectType () const | 
| Get object type: a geometric shape.  More... | |
| ShapeBase () | |
|  Public Member Functions inherited from fcl::CollisionGeometry< S_ > | |
| CollisionGeometry () | |
| virtual Vector3< S_ > | computeCOM () const | 
| compute center of mass  More... | |
| virtual Matrix3< S_ > | computeMomentofInertia () const | 
| compute the inertia matrix, related to the origin  More... | |
| virtual Matrix3< S_ > | computeMomentofInertiaRelatedToCOM () const | 
| compute the inertia matrix, related to the com  More... | |
| virtual S_ | computeVolume () const | 
| compute the volume  More... | |
| virtual NODE_TYPE | getNodeType () const | 
| get the node type  More... | |
| virtual OBJECT_TYPE | getObjectType () const | 
| get the type of the object  More... | |
| void * | getUserData () const | 
| get user data in geometry  More... | |
| bool | isFree () const | 
| whether the object is completely free  More... | |
| bool | isOccupied () const | 
| whether the object is completely occupied  More... | |
| bool | isUncertain () const | 
| whether the object has some uncertainty  More... | |
| void | setUserData (void *data) | 
| set user data in geometry  More... | |
| virtual | ~CollisionGeometry () | 
| Public Attributes | |
| S | radius | 
| Radius of the sphere.  More... | |
|  Public Attributes inherited from fcl::CollisionGeometry< S_ > | |
| Vector3< S_ > | aabb_center | 
| AABB center in local coordinate.  More... | |
| AABB< S_ > | aabb_local | 
| AABB in local coordinate, used for tight AABB when only translation transform.  More... | |
| S_ | aabb_radius | 
| AABB radius.  More... | |
| S_ | cost_density | 
| collision cost for unit volume  More... | |
| S_ | threshold_free | 
| threshold for free (<= is free)  More... | |
| S_ | threshold_occupied | 
| threshold for occupied ( >= is occupied)  More... | |
| void * | user_data | 
| pointer to user defined data specific to this object  More... | |
| Friends | |
| std::ostream & | operator<< (std::ostream &out, const Sphere &sphere) | 
Center at zero point sphere.
| using fcl::Sphere< S_ >::S = S_ | 
| fcl::Sphere< S >::Sphere | ( | S | radius | ) | 
Definition at line 56 of file sphere-inl.h.
| 
 | overridevirtual | 
| 
 | override | 
Definition at line 79 of file sphere-inl.h.
| 
 | override | 
Definition at line 88 of file sphere-inl.h.
| std::vector< Vector3< S > > fcl::Sphere< S >::getBoundVertices | ( | const Transform3< S > & | tf | ) | const | 
get the vertices of some convex shape which can bound this shape in a specific configuration
Definition at line 95 of file sphere-inl.h.
| 
 | override | 
Get node type: a sphere.
Definition at line 73 of file sphere-inl.h.
| std::string fcl::Sphere< S >::representation | ( | int | precision = 20 | ) | const | 
Create a string that should be sufficient to recreate this shape. This is akin to the repr() implementation in python.
| precision | The requested digits of precision for the numerical measures (same semantics as std::setprecision()). | 
Definition at line 124 of file sphere-inl.h.
| 
 | friend | 
| S fcl::Sphere< S_ >::radius |