scube.c
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1 
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3 
41 /*
42  * 1992 David G Yu -- Silicon Graphics Computer Systems
43  */
44 
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include <string.h>
48 #include <math.h>
49 #include <GL/glut.h>
50 
51 static int useRGB = 1;
52 static int useLighting = 1;
53 static int useFog = 0;
54 static int useDB = 1;
55 static int useLogo = 0;
56 static int useQuads = 1;
57 
58 static int tick = -1;
59 static int moving = 1;
60 
61 #define GREY 0
62 #define RED 1
63 #define GREEN 2
64 #define BLUE 3
65 #define CYAN 4
66 #define MAGENTA 5
67 #define YELLOW 6
68 #define BLACK 7
69 
70 static float materialColor[8][4] =
71 {
72  {0.8, 0.8, 0.8, 1.0},
73  {0.8, 0.0, 0.0, 1.0},
74  {0.0, 0.8, 0.0, 1.0},
75  {0.0, 0.0, 0.8, 1.0},
76  {0.0, 0.8, 0.8, 1.0},
77  {0.8, 0.0, 0.8, 1.0},
78  {0.8, 0.8, 0.0, 1.0},
79  {0.0, 0.0, 0.0, 0.6},
80 };
81 
82 static float lightPos[4] =
83 {2.0, 4.0, 2.0, 1.0};
84 #if 0
85 static float lightDir[4] =
86 {-2.0, -4.0, -2.0, 1.0};
87 #endif
88 static float lightAmb[4] =
89 {0.2, 0.2, 0.2, 1.0};
90 static float lightDiff[4] =
91 {0.8, 0.8, 0.8, 1.0};
92 static float lightSpec[4] =
93 {0.4, 0.4, 0.4, 1.0};
94 
95 static float groundPlane[4] =
96 {0.0, 1.0, 0.0, 1.499};
97 static float backPlane[4] =
98 {0.0, 0.0, 1.0, 0.899};
99 
100 static float fogColor[4] =
101 {0.0, 0.0, 0.0, 0.0};
102 static float fogIndex[1] =
103 {0.0};
104 
105 static unsigned char shadowPattern[128] =
106 {
107  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, /* 50% Grey */
108  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
109  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
110  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
111  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
112  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
113  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
114  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
115  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
116  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
117  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
118  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
119  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
120  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
121  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
122  0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55
123 };
124 
125 static unsigned char sgiPattern[128] =
126 {
127  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* SGI Logo */
128  0xff, 0xbd, 0xff, 0x83, 0xff, 0x5a, 0xff, 0xef,
129  0xfe, 0xdb, 0x7f, 0xef, 0xfd, 0xdb, 0xbf, 0xef,
130  0xfb, 0xdb, 0xdf, 0xef, 0xf7, 0xdb, 0xef, 0xef,
131  0xfb, 0xdb, 0xdf, 0xef, 0xfd, 0xdb, 0xbf, 0x83,
132  0xce, 0xdb, 0x73, 0xff, 0xb7, 0x5a, 0xed, 0xff,
133  0xbb, 0xdb, 0xdd, 0xc7, 0xbd, 0xdb, 0xbd, 0xbb,
134  0xbe, 0xbd, 0x7d, 0xbb, 0xbf, 0x7e, 0xfd, 0xb3,
135  0xbe, 0xe7, 0x7d, 0xbf, 0xbd, 0xdb, 0xbd, 0xbf,
136  0xbb, 0xbd, 0xdd, 0xbb, 0xb7, 0x7e, 0xed, 0xc7,
137  0xce, 0xdb, 0x73, 0xff, 0xfd, 0xdb, 0xbf, 0xff,
138  0xfb, 0xdb, 0xdf, 0x87, 0xf7, 0xdb, 0xef, 0xfb,
139  0xf7, 0xdb, 0xef, 0xfb, 0xfb, 0xdb, 0xdf, 0xfb,
140  0xfd, 0xdb, 0xbf, 0xc7, 0xfe, 0xdb, 0x7f, 0xbf,
141  0xff, 0x5a, 0xff, 0xbf, 0xff, 0xbd, 0xff, 0xc3,
142  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
143 };
144 
145 static float cube_vertexes[6][4][4] =
146 {
147  {
148  {-1.0, -1.0, -1.0, 1.0},
149  {-1.0, -1.0, 1.0, 1.0},
150  {-1.0, 1.0, 1.0, 1.0},
151  {-1.0, 1.0, -1.0, 1.0}},
152 
153  {
154  {1.0, 1.0, 1.0, 1.0},
155  {1.0, -1.0, 1.0, 1.0},
156  {1.0, -1.0, -1.0, 1.0},
157  {1.0, 1.0, -1.0, 1.0}},
158 
159  {
160  {-1.0, -1.0, -1.0, 1.0},
161  {1.0, -1.0, -1.0, 1.0},
162  {1.0, -1.0, 1.0, 1.0},
163  {-1.0, -1.0, 1.0, 1.0}},
164 
165  {
166  {1.0, 1.0, 1.0, 1.0},
167  {1.0, 1.0, -1.0, 1.0},
168  {-1.0, 1.0, -1.0, 1.0},
169  {-1.0, 1.0, 1.0, 1.0}},
170 
171  {
172  {-1.0, -1.0, -1.0, 1.0},
173  {-1.0, 1.0, -1.0, 1.0},
174  {1.0, 1.0, -1.0, 1.0},
175  {1.0, -1.0, -1.0, 1.0}},
176 
177  {
178  {1.0, 1.0, 1.0, 1.0},
179  {-1.0, 1.0, 1.0, 1.0},
180  {-1.0, -1.0, 1.0, 1.0},
181  {1.0, -1.0, 1.0, 1.0}}
182 };
183 
184 static float cube_normals[6][4] =
185 {
186  {-1.0, 0.0, 0.0, 0.0},
187  {1.0, 0.0, 0.0, 0.0},
188  {0.0, -1.0, 0.0, 0.0},
189  {0.0, 1.0, 0.0, 0.0},
190  {0.0, 0.0, -1.0, 0.0},
191  {0.0, 0.0, 1.0, 0.0}
192 };
193 
194 static void
195 usage(void)
196 {
197  printf("\n");
198  printf("usage: scube [options]\n");
199  printf("\n");
200  printf(" display a spinning cube and its shadow\n");
201  printf("\n");
202  printf(" Options:\n");
203  printf(" -geometry window size and location\n");
204  printf(" -c toggle color index mode\n");
205  printf(" -l toggle lighting\n");
206  printf(" -f toggle fog\n");
207  printf(" -db toggle double buffering\n");
208  printf(" -logo toggle sgi logo for the shadow pattern\n");
209  printf(" -quads toggle use of GL_QUADS to draw the checkerboard\n");
210  printf("\n");
211 #ifndef EXIT_FAILURE /* should be defined by ANSI C
212  <stdlib.h> */
213 #define EXIT_FAILURE 1
214 #endif
215  exit(EXIT_FAILURE);
216 }
217 
218 void
220 {
221  if (useRGB) {
222  return;
223  } else {
224  int mapSize = 1 << glutGet(GLUT_WINDOW_BUFFER_SIZE);
225  int rampSize = mapSize / 8;
226  int entry;
227  int i;
228 
229  for (entry = 0; entry < mapSize; ++entry) {
230  int hue = entry / rampSize;
231  GLfloat val = (entry % rampSize) * (1.0 / (rampSize - 1));
232  GLfloat red, green, blue;
233 
234  red = (hue == 0 || hue == 1 || hue == 5 || hue == 6) ? val : 0;
235  green = (hue == 0 || hue == 2 || hue == 4 || hue == 6) ? val : 0;
236  blue = (hue == 0 || hue == 3 || hue == 4 || hue == 5) ? val : 0;
237 
238  glutSetColor(entry, red, green, blue);
239  }
240 
241  for (i = 0; i < 8; ++i) {
242  materialColor[i][0] = i * rampSize + 0.2 * (rampSize - 1);
243  materialColor[i][1] = i * rampSize + 0.8 * (rampSize - 1);
244  materialColor[i][2] = i * rampSize + 1.0 * (rampSize - 1);
245  materialColor[i][3] = 0.0;
246  }
247 
248  fogIndex[0] = -0.2 * (rampSize - 1);
249  }
250 }
251 
252 static void
253 setColor(int c)
254 {
255  if (useLighting) {
256  if (useRGB) {
257  glMaterialfv(GL_FRONT_AND_BACK,
258  GL_AMBIENT_AND_DIFFUSE, &materialColor[c][0]);
259  } else {
260  glMaterialfv(GL_FRONT_AND_BACK,
261  GL_COLOR_INDEXES, &materialColor[c][0]);
262  }
263  } else {
264  if (useRGB) {
265  glColor4fv(&materialColor[c][0]);
266  } else {
267  glIndexf(materialColor[c][1]);
268  }
269  }
270 }
271 
272 static void
273 drawCube(int color)
274 {
275  int i;
276 
277  setColor(color);
278 
279  for (i = 0; i < 6; ++i) {
280  glNormal3fv(&cube_normals[i][0]);
281  glBegin(GL_POLYGON);
282  glVertex4fv(&cube_vertexes[i][0][0]);
283  glVertex4fv(&cube_vertexes[i][1][0]);
284  glVertex4fv(&cube_vertexes[i][2][0]);
285  glVertex4fv(&cube_vertexes[i][3][0]);
286  glEnd();
287  }
288 }
289 
290 static void
291 drawCheck(int w, int h, int evenColor, int oddColor)
292 {
293  static int initialized = 0;
294  static int usedLighting = 0;
295  static GLuint checklist = 0;
296 
297  if (!initialized || (usedLighting != useLighting)) {
298  static float square_normal[4] =
299  {0.0, 0.0, 1.0, 0.0};
300  static float square[4][4];
301  int i, j;
302 
303  if (!checklist) {
304  checklist = glGenLists(1);
305  }
306  glNewList(checklist, GL_COMPILE_AND_EXECUTE);
307 
308  if (useQuads) {
309  glNormal3fv(square_normal);
310  glBegin(GL_QUADS);
311  }
312  for (j = 0; j < h; ++j) {
313  for (i = 0; i < w; ++i) {
314  square[0][0] = -1.0 + 2.0 / w * i;
315  square[0][1] = -1.0 + 2.0 / h * (j + 1);
316  square[0][2] = 0.0;
317  square[0][3] = 1.0;
318 
319  square[1][0] = -1.0 + 2.0 / w * i;
320  square[1][1] = -1.0 + 2.0 / h * j;
321  square[1][2] = 0.0;
322  square[1][3] = 1.0;
323 
324  square[2][0] = -1.0 + 2.0 / w * (i + 1);
325  square[2][1] = -1.0 + 2.0 / h * j;
326  square[2][2] = 0.0;
327  square[2][3] = 1.0;
328 
329  square[3][0] = -1.0 + 2.0 / w * (i + 1);
330  square[3][1] = -1.0 + 2.0 / h * (j + 1);
331  square[3][2] = 0.0;
332  square[3][3] = 1.0;
333 
334  if (i & 1 ^ j & 1) {
335  setColor(oddColor);
336  } else {
337  setColor(evenColor);
338  }
339 
340  if (!useQuads) {
341  glBegin(GL_POLYGON);
342  }
343  glVertex4fv(&square[0][0]);
344  glVertex4fv(&square[1][0]);
345  glVertex4fv(&square[2][0]);
346  glVertex4fv(&square[3][0]);
347  if (!useQuads) {
348  glEnd();
349  }
350  }
351  }
352 
353  if (useQuads) {
354  glEnd();
355  }
356  glEndList();
357 
358  initialized = 1;
359  usedLighting = useLighting;
360  } else {
361  glCallList(checklist);
362  }
363 }
364 
365 static void
366 myShadowMatrix(float ground[4], float light[4])
367 {
368  float dot;
369  float shadowMat[4][4];
370 
371  dot = ground[0] * light[0] +
372  ground[1] * light[1] +
373  ground[2] * light[2] +
374  ground[3] * light[3];
375 
376  shadowMat[0][0] = dot - light[0] * ground[0];
377  shadowMat[1][0] = 0.0 - light[0] * ground[1];
378  shadowMat[2][0] = 0.0 - light[0] * ground[2];
379  shadowMat[3][0] = 0.0 - light[0] * ground[3];
380 
381  shadowMat[0][1] = 0.0 - light[1] * ground[0];
382  shadowMat[1][1] = dot - light[1] * ground[1];
383  shadowMat[2][1] = 0.0 - light[1] * ground[2];
384  shadowMat[3][1] = 0.0 - light[1] * ground[3];
385 
386  shadowMat[0][2] = 0.0 - light[2] * ground[0];
387  shadowMat[1][2] = 0.0 - light[2] * ground[1];
388  shadowMat[2][2] = dot - light[2] * ground[2];
389  shadowMat[3][2] = 0.0 - light[2] * ground[3];
390 
391  shadowMat[0][3] = 0.0 - light[3] * ground[0];
392  shadowMat[1][3] = 0.0 - light[3] * ground[1];
393  shadowMat[2][3] = 0.0 - light[3] * ground[2];
394  shadowMat[3][3] = dot - light[3] * ground[3];
395 
396  glMultMatrixf((const GLfloat *) shadowMat);
397 }
398 
399 static char *windowNameRGBDB = "shadow cube (OpenGL RGB DB)";
400 static char *windowNameRGB = "shadow cube (OpenGL RGB)";
401 static char *windowNameIndexDB = "shadow cube (OpenGL Index DB)";
402 static char *windowNameIndex = "shadow cube (OpenGL Index)";
403 
404 void
405 idle(void)
406 {
407  tick++;
408  if (tick >= 120) {
409  tick = 0;
410  }
411  glutPostRedisplay();
412 }
413 
414 /* ARGSUSED1 */
415 void
416 keyboard(unsigned char ch, int x, int y)
417 {
418  switch (ch) {
419  case 27: /* escape */
420  exit(0);
421  break;
422  case 'L':
423  case 'l':
425  useLighting ? glEnable(GL_LIGHTING) :
426  glDisable(GL_LIGHTING);
427  glutPostRedisplay();
428  break;
429  case 'F':
430  case 'f':
431  useFog = !useFog;
432  useFog ? glEnable(GL_FOG) : glDisable(GL_FOG);
433  glutPostRedisplay();
434  break;
435  case '1':
436  glFogf(GL_FOG_MODE, GL_LINEAR);
437  glutPostRedisplay();
438  break;
439  case '2':
440  glFogf(GL_FOG_MODE, GL_EXP);
441  glutPostRedisplay();
442  break;
443  case '3':
444  glFogf(GL_FOG_MODE, GL_EXP2);
445  glutPostRedisplay();
446  break;
447  case ' ':
448  if (!moving) {
449  idle();
450  glutPostRedisplay();
451  }
452  }
453 }
454 
455 void
456 display(void)
457 {
458  GLfloat cubeXform[4][4];
459 
460  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
461 
462  glPushMatrix();
463  glTranslatef(0.0, -1.5, 0.0);
464  glRotatef(-90.0, 1, 0, 0);
465  glScalef(2.0, 2.0, 2.0);
466 
467  drawCheck(6, 6, BLUE, YELLOW); /* draw ground */
468  glPopMatrix();
469 
470  glPushMatrix();
471  glTranslatef(0.0, 0.0, -0.9);
472  glScalef(2.0, 2.0, 2.0);
473 
474  drawCheck(6, 6, BLUE, YELLOW); /* draw back */
475  glPopMatrix();
476 
477  glPushMatrix();
478  glTranslatef(0.0, 0.2, 0.0);
479  glScalef(0.3, 0.3, 0.3);
480  glRotatef((360.0 / (30 * 1)) * tick, 1, 0, 0);
481  glRotatef((360.0 / (30 * 2)) * tick, 0, 1, 0);
482  glRotatef((360.0 / (30 * 4)) * tick, 0, 0, 1);
483  glScalef(1.0, 2.0, 1.0);
484  glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) cubeXform);
485 
486  drawCube(RED); /* draw cube */
487  glPopMatrix();
488 
489  glDepthMask(GL_FALSE);
490  if (useRGB) {
491  glEnable(GL_BLEND);
492  } else {
493  glEnable(GL_POLYGON_STIPPLE);
494  }
495  if (useFog) {
496  glDisable(GL_FOG);
497  }
498  glPushMatrix();
500  glTranslatef(0.0, 0.0, 2.0);
501  glMultMatrixf((const GLfloat *) cubeXform);
502 
503  drawCube(BLACK); /* draw ground shadow */
504  glPopMatrix();
505 
506  glPushMatrix();
508  glTranslatef(0.0, 0.0, 2.0);
509  glMultMatrixf((const GLfloat *) cubeXform);
510 
511  drawCube(BLACK); /* draw back shadow */
512  glPopMatrix();
513 
514  glDepthMask(GL_TRUE);
515  if (useRGB) {
516  glDisable(GL_BLEND);
517  } else {
518  glDisable(GL_POLYGON_STIPPLE);
519  }
520  if (useFog) {
521  glEnable(GL_FOG);
522  }
523  if (useDB) {
524  glutSwapBuffers();
525  } else {
526  glFlush();
527  }
528 }
529 
530 void
531 fog_select(int fog)
532 {
533  glFogf(GL_FOG_MODE, fog);
534  glutPostRedisplay();
535 }
536 
537 void
538 menu_select(int mode)
539 {
540  switch (mode) {
541  case 1:
542  moving = 1;
543  glutIdleFunc(idle);
544  break;
545  case 2:
546  moving = 0;
547  glutIdleFunc(NULL);
548  break;
549  case 3:
550  useFog = !useFog;
551  useFog ? glEnable(GL_FOG) : glDisable(GL_FOG);
552  glutPostRedisplay();
553  break;
554  case 4:
556  useLighting ? glEnable(GL_LIGHTING) :
557  glDisable(GL_LIGHTING);
558  glutPostRedisplay();
559  break;
560  case 5:
561  exit(0);
562  break;
563  }
564 }
565 
566 void
567 visible(int state)
568 {
569  if (state == GLUT_VISIBLE) {
570  if (moving)
571  glutIdleFunc(idle);
572  } else {
573  if (moving)
574  glutIdleFunc(NULL);
575  }
576 }
577 
578 int
579 main(int argc, char **argv)
580 {
581  int width = 350, height = 350;
582  int i;
583  char *name;
584  int fog_menu;
585 
586  glutInitWindowSize(width, height);
587  glutInit(&argc, argv);
588  /* process commmand line args */
589  for (i = 1; i < argc; ++i) {
590  if (!strcmp("-c", argv[i])) {
591  useRGB = !useRGB;
592  } else if (!strcmp("-l", argv[i])) {
594  } else if (!strcmp("-f", argv[i])) {
595  useFog = !useFog;
596  } else if (!strcmp("-db", argv[i])) {
597  useDB = !useDB;
598  } else if (!strcmp("-logo", argv[i])) {
599  useLogo = !useLogo;
600  } else if (!strcmp("-quads", argv[i])) {
601  useQuads = !useQuads;
602  } else {
603  usage();
604  }
605  }
606 
607  /* choose visual */
608  if (useRGB) {
609  if (useDB) {
610  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
611  name = windowNameRGBDB;
612  } else {
613  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
614  name = windowNameRGB;
615  }
616  } else {
617  if (useDB) {
618  glutInitDisplayMode(GLUT_DOUBLE | GLUT_INDEX | GLUT_DEPTH);
619  name = windowNameIndexDB;
620  } else {
621  glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH);
622  name = windowNameIndex;
623  }
624  }
625 
626  glutCreateWindow(name);
627 
628  buildColormap();
629 
630  glutKeyboardFunc(keyboard);
631  glutDisplayFunc(display);
632  glutVisibilityFunc(visible);
633 
634  fog_menu = glutCreateMenu(fog_select);
635  glutAddMenuEntry("Linear fog", GL_LINEAR);
636  glutAddMenuEntry("Exp fog", GL_EXP);
637  glutAddMenuEntry("Exp^2 fog", GL_EXP2);
638 
639  glutCreateMenu(menu_select);
640  glutAddMenuEntry("Start motion", 1);
641  glutAddMenuEntry("Stop motion", 2);
642  glutAddMenuEntry("Toggle fog", 3);
643  glutAddMenuEntry("Toggle lighting", 4);
644  glutAddSubMenu("Fog type", fog_menu);
645  glutAddMenuEntry("Quit", 5);
646  glutAttachMenu(GLUT_RIGHT_BUTTON);
647 
648  /* setup context */
649  glMatrixMode(GL_PROJECTION);
650  glLoadIdentity();
651  glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 3.0);
652 
653  glMatrixMode(GL_MODELVIEW);
654  glLoadIdentity();
655  glTranslatef(0.0, 0.0, -2.0);
656 
657  glEnable(GL_DEPTH_TEST);
658 
659  if (useLighting) {
660  glEnable(GL_LIGHTING);
661  }
662  glEnable(GL_LIGHT0);
663  glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
664  glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmb);
665  glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiff);
666  glLightfv(GL_LIGHT0, GL_SPECULAR, lightSpec);
667 #if 0
668  glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, lightDir);
669  glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 80);
670  glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 25);
671 #endif
672 
673  glEnable(GL_NORMALIZE);
674 
675  if (useFog) {
676  glEnable(GL_FOG);
677  }
678  glFogfv(GL_FOG_COLOR, fogColor);
679  glFogfv(GL_FOG_INDEX, fogIndex);
680  glFogf(GL_FOG_MODE, GL_EXP);
681  glFogf(GL_FOG_DENSITY, 0.5);
682  glFogf(GL_FOG_START, 1.0);
683  glFogf(GL_FOG_END, 3.0);
684 
685  glEnable(GL_CULL_FACE);
686  glCullFace(GL_BACK);
687 
688  glShadeModel(GL_SMOOTH);
689 
690  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
691  if (useLogo) {
692  glPolygonStipple((const GLubyte *) sgiPattern);
693  } else {
694  glPolygonStipple((const GLubyte *) shadowPattern);
695  }
696 
697  glClearColor(0.0, 0.0, 0.0, 1);
698  glClearIndex(0);
699  glClearDepth(1);
700 
701  glutMainLoop();
702  return 0; /* ANSI C requires main to return int. */
703 }
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static int useQuads
Definition: scube.c:56
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void buildColormap(void)
Definition: scube.c:219
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void fog_select(int fog)
Definition: scube.c:531
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static float backPlane[4]
Definition: scube.c:97
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static float cube_normals[6][4]
Definition: scube.c:184
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void idle(void)
Definition: scube.c:405
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#define RED
Definition: scube.c:62
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Definition: scube.c:52
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int main(int argc, char **argv)
Definition: scube.c:579
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static void usage(void)
Definition: scube.c:195
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int ch[MAXTHREAD]
Definition: eusstream.c:23
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static int useRGB
Definition: scube.c:51
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static void drawCube(int color)
Definition: scube.c:273
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static void myShadowMatrix(float ground[4], float light[4])
Definition: scube.c:366
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static float groundPlane[4]
Definition: scube.c:95
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static int moving
Definition: scube.c:59
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#define NULL
Definition: transargv.c:8
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void keyboard(unsigned char ch, int x, int y)
Definition: scube.c:416
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Definition: scube.c:456
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static unsigned char sgiPattern[128]
Definition: scube.c:125
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static char * windowNameRGBDB
Definition: scube.c:399
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static int useLogo
Definition: scube.c:55
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static char * windowNameIndex
Definition: scube.c:402
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#define EXIT_FAILURE
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#define YELLOW
Definition: scube.c:67
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#define BLACK
Definition: scube.c:68
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void visible(int state)
Definition: scube.c:567
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static void setColor(int c)
Definition: scube.c:253
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static char * windowNameRGB
Definition: scube.c:400
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void menu_select(int mode)
Definition: scube.c:538
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static float lightPos[4]
Definition: scube.c:82
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static int argc
Definition: transargv.c:56
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static float fogColor[4]
Definition: scube.c:100
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static int useDB
Definition: scube.c:54
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static float lightDiff[4]
Definition: scube.c:90
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static float cube_vertexes[6][4][4]
Definition: scube.c:145
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static int useFog
Definition: scube.c:53
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static char * windowNameIndexDB
Definition: scube.c:401
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static float materialColor[8][4]
Definition: scube.c:70
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static int tick
Definition: scube.c:58
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static float fogIndex[1]
Definition: scube.c:102
shadowPattern
static unsigned char shadowPattern[128]
Definition: scube.c:105
drawCheck
static void drawCheck(int w, int h, int evenColor, int oddColor)
Definition: scube.c:291
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static float lightAmb[4]
Definition: scube.c:88
BLUE
#define BLUE
Definition: scube.c:64
lightSpec
static float lightSpec[4]
Definition: scube.c:92


euslisp
Author(s): Toshihiro Matsui
autogenerated on Thu Jun 15 2023 02:06:43