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|  | 
| void | coal::details::details::getClosestPoints (const GJK::Simplex &simplex, Vec3s &w0, Vec3s &w1) | 
|  | 
| template<bool Separated> | 
| void | coal::details::details::inflate (const MinkowskiDiff &shape, const Vec3s &normal, Vec3s &w0, Vec3s &w1) | 
|  | 
| void | coal::details::originToPoint (const GJK::Simplex ¤t, GJK::vertex_id_t a, const Vec3s &A, GJK::Simplex &next, Vec3s &ray) | 
|  | 
| void | coal::details::originToSegment (const GJK::Simplex ¤t, GJK::vertex_id_t a, GJK::vertex_id_t b, const Vec3s &A, const Vec3s &B, const Vec3s &AB, const CoalScalar &ABdotAO, GJK::Simplex &next, Vec3s &ray) | 
|  | 
| bool | coal::details::originToTriangle (const GJK::Simplex ¤t, GJK::vertex_id_t a, GJK::vertex_id_t b, GJK::vertex_id_t c, const Vec3s &ABC, const CoalScalar &ABCdotAO, GJK::Simplex &next, Vec3s &ray) | 
|  | 
◆ REGION_INSIDE
      
        
          | #define REGION_INSIDE | ( |  | ) |  | 
      
 
Value:  ray.setZero();                      \
  next.vertex[0] = current.vertex[
d]; \
  next.vertex[1] = current.vertex[
c]; \
  next.vertex[2] = current.vertex[
b]; \
  next.vertex[3] = current.vertex[
a]; \
  next.rank = 4;                      \
  return true;