#include <fcl/config.h>

Go to the source code of this file.
Classes | |
| struct | fcl::details::Vec3Data< T > |
| class | fcl::Vec3fX< T > |
Namespaces | |
| fcl | |
| fcl::details | |
Macros | |
| #define | FCL_VERSION_CHECK(major, minor, patch) ((major << 16) | (minor << 8) | (patch)) |
| #define | MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION) |
Typedefs | |
| using | fcl::Boxd = fcl::Box |
| using | fcl::BroadPhaseCollisionManagerd = fcl::BroadPhaseCollisionManager |
| using | fcl::CollisionGeometryd = fcl::CollisionGeometry |
| using | fcl::CollisionObjectd = fcl::CollisionObject |
| using | fcl::CollisionRequestd = fcl::CollisionRequest |
| using | fcl::CollisionResultd = fcl::CollisionResult |
| using | fcl::Coned = fcl::Cone |
| using | fcl::Contactd = fcl::Contact |
| using | fcl::CostSourced = fcl::CostSource |
| using | fcl::Cylinderd = fcl::Cylinder |
| using | fcl::DistanceRequestd = fcl::DistanceRequest |
| using | fcl::DistanceResultd = fcl::DistanceResult |
| using | fcl::DynamicAABBTreeCollisionManagerd = fcl::DynamicAABBTreeCollisionManager |
| using | fcl::OBBRSSd = fcl::OBBRSS |
| using | fcl::OcTreed = fcl::OcTree |
| using | fcl::Planed = fcl::Plane |
| using | fcl::Sphered = fcl::Sphere |
| using | fcl::Transform3d = fcl::Transform3f |
| using | fcl::Vector3d = Vec3fX< details::Vec3Data< double > > |
| #define FCL_VERSION_CHECK | ( | major, | |
| minor, | |||
| patch | |||
| ) | ((major << 16) | (minor << 8) | (patch)) |
Definition at line 41 of file fcl_compat.h.
| #define MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION) |
Definition at line 42 of file fcl_compat.h.