A bounding volume hierarchy (BVH) implementation of a tesseract contact manager. More...
#include <bullet_cast_bvh_manager.h>

Public Member Functions | |
| void | addCollisionObject (const CollisionObjectWrapperPtr &cow) override |
| Add a tesseract collision object to the manager. More... | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | BulletCastBVHManager ()=default |
| Constructor. More... | |
| BulletCastBVHManagerPtr | clone () const |
| Clone the manager. More... | |
| void | contactTest (collision_detection::CollisionResult &collisions, const collision_detection::CollisionRequest &req, const collision_detection::AllowedCollisionMatrix *acm, bool self) override |
| Perform a contact test for all objects. More... | |
| void | setCastCollisionObjectsTransform (const std::string &name, const Eigen::Isometry3d &pose1, const Eigen::Isometry3d &pose2) |
| Set a single cast (moving) collision object's tansforms. More... | |
| ~BulletCastBVHManager () override=default | |
Public Member Functions inherited from collision_detection_bullet::BulletBVHManager | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | BulletBVHManager () |
| Constructor. More... | |
| BulletBVHManagerPtr | clone () const |
| Clone the manager. More... | |
| bool | disableCollisionObject (const std::string &name) |
| Disable an object. More... | |
| bool | enableCollisionObject (const std::string &name) |
| Enable an object. More... | |
| const std::vector< std::string > & | getActiveCollisionObjects () const |
| Get which collision objects are active. More... | |
| const std::map< std::string, CollisionObjectWrapperPtr > & | getCollisionObjects () const |
| double | getContactDistanceThreshold () const |
| Get the contact distance threshold. More... | |
| bool | hasCollisionObject (const std::string &name) const |
| Find if a collision object already exists. More... | |
| bool | removeCollisionObject (const std::string &name) |
| Remove an object from the checker. More... | |
| void | setActiveCollisionObjects (const std::vector< std::string > &names) |
| Set which collision objects are active. More... | |
| void | setCollisionObjectsTransform (const std::string &name, const Eigen::Isometry3d &pose) |
| Set a single static collision object's tansform. More... | |
| void | setContactDistanceThreshold (double contact_distance) |
| Set the contact distance threshold for which collision should be considered through expanding the AABB by the contact_distance for all links. More... | |
| virtual | ~BulletBVHManager () |
Additional Inherited Members | |
Protected Attributes inherited from collision_detection_bullet::BulletBVHManager | |
| std::vector< std::string > | active_ |
| A list of the active collision links. More... | |
| std::unique_ptr< btBroadphaseInterface > | broadphase_ |
| The bullet broadphase interface. More... | |
| btDefaultCollisionConfiguration | coll_config_ |
| The bullet collision configuration. More... | |
| double | contact_distance_ |
| The contact distance threshold. More... | |
| btDispatcherInfo | dispatch_info_ |
| The bullet collision dispatcher configuration information. More... | |
| std::unique_ptr< btCollisionDispatcher > | dispatcher_ |
| The bullet collision dispatcher used for getting object to object collison algorithm. More... | |
| BroadphaseFilterCallback | filter_callback_ |
| Callback function for culling objects before a broadphase check. More... | |
| std::map< std::string, CollisionObjectWrapperPtr > | link2cow_ |
| A map of collision objects being managed. More... | |
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.
Definition at line 74 of file bullet_cast_bvh_manager.h.
|
default |
Constructor.
|
overridedefault |
|
overridevirtual |
Add a tesseract collision object to the manager.
| cow | The tesseract bullet collision object |
Implements collision_detection_bullet::BulletBVHManager.
Definition at line 177 of file bullet_cast_bvh_manager.cpp.
| BulletCastBVHManagerPtr collision_detection_bullet::BulletCastBVHManager::clone | ( | ) | const |
Clone the manager.
This is to be used for multi threaded applications. A user should make a clone for each thread.
Definition at line 69 of file bullet_cast_bvh_manager.cpp.
|
overridevirtual |
Perform a contact test for all objects.
| collisions | The Contact results data |
| req | The collision request data |
| acm | The allowed collision matrix |
Implements collision_detection_bullet::BulletBVHManager.
Definition at line 161 of file bullet_cast_bvh_manager.cpp.
| void collision_detection_bullet::BulletCastBVHManager::setCastCollisionObjectsTransform | ( | const std::string & | name, |
| const Eigen::Isometry3d & | pose1, | ||
| const Eigen::Isometry3d & | pose2 | ||
| ) |
Set a single cast (moving) collision object's tansforms.
This should only be used for moving objects.
| name | The name of the object |
| pose1 | The start tranformation in world |
| pose2 | The end tranformation in world |
Definition at line 91 of file bullet_cast_bvh_manager.cpp.