#include <imgui_internal.h>
Definition at line 772 of file imgui_internal.h.
◆ ImGuiInputTextState()
| ImGuiInputTextState::ImGuiInputTextState |
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◆ ClearFreeMemory()
| void ImGuiInputTextState::ClearFreeMemory |
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◆ ClearSelection()
| void ImGuiInputTextState::ClearSelection |
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◆ ClearText()
| void ImGuiInputTextState::ClearText |
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◆ CursorAnimReset()
| void ImGuiInputTextState::CursorAnimReset |
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◆ CursorClamp()
| void ImGuiInputTextState::CursorClamp |
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◆ GetRedoAvailCount()
| int ImGuiInputTextState::GetRedoAvailCount |
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const |
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◆ GetUndoAvailCount()
| int ImGuiInputTextState::GetUndoAvailCount |
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const |
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◆ HasSelection()
| bool ImGuiInputTextState::HasSelection |
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const |
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◆ OnKeyPressed()
| void ImGuiInputTextState::OnKeyPressed |
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◆ SelectAll()
| void ImGuiInputTextState::SelectAll |
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◆ BufCapacityA
| int ImGuiInputTextState::BufCapacityA |
◆ CurLenA
| int ImGuiInputTextState::CurLenA |
◆ CurLenW
| int ImGuiInputTextState::CurLenW |
◆ CursorAnim
| float ImGuiInputTextState::CursorAnim |
◆ CursorFollow
| bool ImGuiInputTextState::CursorFollow |
◆ ID
◆ InitialTextA
| ImVector<char> ImGuiInputTextState::InitialTextA |
◆ ScrollX
| float ImGuiInputTextState::ScrollX |
◆ SelectedAllMouseLock
| bool ImGuiInputTextState::SelectedAllMouseLock |
◆ Stb
| ImStb::STB_TexteditState ImGuiInputTextState::Stb |
◆ TextA
| ImVector<char> ImGuiInputTextState::TextA |
◆ TextAIsValid
| bool ImGuiInputTextState::TextAIsValid |
◆ TextW
◆ UserCallback
◆ UserCallbackData
| void* ImGuiInputTextState::UserCallbackData |
◆ UserFlags
The documentation for this struct was generated from the following files: