#include <state.h>
Definition at line 28 of file state.h.
| State::State |
( |
int |
id, |
|
|
bool |
initial, |
|
|
int |
cycleDuration, |
|
|
State * |
parent, |
|
|
RunTimeGui * |
gui |
|
) |
| |
| void State::addState |
( |
State * |
state | ) |
|
| void State::addTransition |
( |
Transition * |
transition | ) |
|
| long State::getCurrentTime |
( |
| ) |
|
| virtual void State::runCode |
( |
| ) |
|
|
inlinevirtual |
| void State::startThread |
( |
| ) |
|
| void * State::threadRunner |
( |
void * |
owner | ) |
|
|
static |
| State* State::currentState |
|
protected |
| std::vector<State*> State::states |
|
protected |
| std::map<int, State*> State::statesById |
|
protected |
The documentation for this class was generated from the following files: