#include <math3d.h>
Public Member Functions | |
oriented_point3d () | |
oriented_point3d (const point3d &p) | |
oriented_point3d (double xx, double yy, double zz) | |
oriented_point3d (const oriented_point3d &p) | |
oriented_point3d (const point3d &p, const normal3d &nn) | |
Public Member Functions inherited from math3d::vec3d< T > | |
bool | operator!= (const vec3d &o) const |
template<typename S > | |
bool | operator!= (const vec3d< S > &o) const |
template<typename Scalar > | |
vec3d< T > & | operator*= (const Scalar &s) |
vec3d< T > | operator+ (const vec3d< T > &p) const |
template<typename S > | |
vec3d< T > & | operator+= (const vec3d< S > &p) |
vec3d< T > & | operator+= (const vec3d< T > &p) |
vec3d< T > | operator- (const vec3d< T > &p) const |
vec3d< T > | operator- () const |
template<typename S > | |
vec3d< T > & | operator-= (const vec3d< S > &p) |
vec3d< T > & | operator-= (const vec3d< T > &p) |
template<typename Scalar > | |
vec3d< T > & | operator/= (const Scalar &s) |
bool | operator== (const vec3d &o) const |
template<typename S > | |
bool | operator== (const vec3d< S > &o) const |
vec3d () | |
vec3d (T x_, T y_, T z_) | |
template<typename S > | |
vec3d (const vec3d< S > &s) | |
template<typename S > | |
vec3d (const S *s) | |
Public Attributes | |
normal3d | n |
Public Attributes inherited from math3d::vec3d< T > | |
T | x |
T | y |
T | z |
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inlineexplicit |
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inline |
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inline |
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inline |