three_dimensional_lidar_frustum.hpp
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35  * Author: Nicolas Varas (nicovaras@gmail.com)
36  * Purpose: Structure for handling 3D Lidar FOVs to construct frustums
37  * and associated methods
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39 
40 #ifndef THREE_DIMENSIONAL_LIDAR_FRUSTUM_H_
41 #define THREE_DIMENSIONAL_LIDAR_FRUSTUM_H_
42 
43 // STVL
45 // M_PI
46 #include <cmath>
47 
48 namespace geometry
49 {
50 
51 // A class to model a spinning 3D Lidar frustum in world space
53 {
54 public:
55  ThreeDimensionalLidarFrustum(const double& vFOV, const double& vFOVPadding,
56  const double& hFOV, const double& min_dist, const double& max_dist);
57  virtual ~ThreeDimensionalLidarFrustum(void);
58 
59  // Does nothing in 3D lidar model
60  virtual void TransformModel(void);
61 
62  // determine if a point is inside of the transformed frustum
63  virtual bool IsInside(const openvdb::Vec3d& pt);
64 
65  // set pose of 3d lidar in global space
66  virtual void SetPosition(const geometry_msgs::Point& origin);
67  virtual void SetOrientation(const geometry_msgs::Quaternion& quat);
68 
69 private:
70  // utils to find useful frustum metadata
71  double Dot(const VectorWithPt3D&, const openvdb::Vec3d&) const;
72  double Dot(const VectorWithPt3D&, const Eigen::Vector3d&) const;
73 
75  double _hFOVhalf;
77  double _tan_vFOVhalf;
79  Eigen::Vector3d _position;
80  Eigen::Quaterniond _orientation;
81  Eigen::Quaterniond _orientation_conjugate;
83  bool _full_hFOV;
84 
85 };
86 
87 } // end namespace
88 
89 #endif
ThreeDimensionalLidarFrustum(const double &vFOV, const double &vFOVPadding, const double &hFOV, const double &min_dist, const double &max_dist)
double Dot(const VectorWithPt3D &, const openvdb::Vec3d &) const
virtual void SetPosition(const geometry_msgs::Point &origin)
virtual bool IsInside(const openvdb::Vec3d &pt)
virtual void SetOrientation(const geometry_msgs::Quaternion &quat)


spatio_temporal_voxel_layer
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autogenerated on Sat Dec 21 2019 04:06:19