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src
rviz
ogre_helpers
ogre_render_queue_clearer.cpp
Go to the documentation of this file.
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/*
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* Copyright (c) 2012, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "
ogre_render_queue_clearer.h
"
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#include <OgreRoot.h>
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#include <OgrePass.h>
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namespace
rviz
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{
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OgreRenderQueueClearer::OgreRenderQueueClearer
() {
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// TODO Auto-generated constructor stub
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}
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OgreRenderQueueClearer::~OgreRenderQueueClearer
() {
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// TODO Auto-generated destructor stub
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}
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bool
OgreRenderQueueClearer::frameStarted
(
const
Ogre::FrameEvent &evt)
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{
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// Workaround taken from http://www.ogre3d.org/mantis/view.php?id=130
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// in case a plugin creates its own scene manager.
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//
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// Has the following modifications:
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// 1. Need to pass 'true' to RenderQueue::clear( bool destroyPassMaps ).
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// 2. Don't need to call Ogre::Pass::processPendingPassUpdates(),
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// since this is done within RenderQueue::clear().
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// This workaround is only necessary if there is more than one
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// scene manager present, so check for that
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Ogre::SceneManagerEnumerator::SceneManagerIterator it = Ogre::Root::getSingletonPtr()->getSceneManagerIterator();
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it.getNext();
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if
( !it.hasMoreElements() )
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{
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return
true
;
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}
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it = Ogre::Root::getSingletonPtr()->getSceneManagerIterator();
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while
( it.hasMoreElements() )
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{
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it.getNext()->getRenderQueue()->clear(
true
);
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}
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return
true
;
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}
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}
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rviz::OgreRenderQueueClearer::frameStarted
virtual bool frameStarted(const Ogre::FrameEvent &evt)
Definition:
ogre_render_queue_clearer.cpp:48
rviz
Definition:
add_display_dialog.cpp:54
ogre_render_queue_clearer.h
rviz::OgreRenderQueueClearer::OgreRenderQueueClearer
OgreRenderQueueClearer()
Definition:
ogre_render_queue_clearer.cpp:38
rviz::OgreRenderQueueClearer::~OgreRenderQueueClearer
virtual ~OgreRenderQueueClearer()
Definition:
ogre_render_queue_clearer.cpp:43
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51