29 #ifndef MOCK_CONTEXT_H 30 #define MOCK_CONTEXT_H 59 virtual void setStatus(
const QString & message ) {}
69 #endif // MOCK_CONTEXT_H virtual ToolManager * getToolManager() const
Return the ToolManager.
virtual uint32_t getDefaultVisibilityBit() const
virtual DisplayFactory * getDisplayFactory() const
Return a factory for creating Display subclasses based on a class id string.
virtual ViewManager * getViewManager() const
Return the ViewManager.
DisplayFactory * display_factory_
virtual QString getFixedFrame() const
Return the fixed frame name.
virtual tf::TransformListener * getTFClient() const
Convenience function: returns getFrameManager()->getTFClient().
virtual FrameManager * getFrameManager() const
Return the FrameManager instance.
virtual Ogre::SceneManager * getSceneManager() const
Returns the Ogre::SceneManager used for the main RenderPanel.
virtual SelectionManager * getSelectionManager() const
Return a pointer to the SelectionManager.
Pure-virtual base class for objects which give Display subclasses context in which to work...
Helper class for transforming data into Ogre's world frame (the fixed frame).
A Display object which stores other Displays as children.
virtual uint64_t getFrameCount() const
Return the current value of the frame count.
virtual WindowManagerInterface * getWindowManager() const
Return the window manager, if any.
virtual DisplayGroup * getRootDisplayGroup() const
virtual ros::CallbackQueueInterface * getUpdateQueue()
Return the CallbackQueue using the main GUI thread.
Allocation manager for bit positions within a 32-bit word.
virtual void handleChar(QKeyEvent *event, RenderPanel *panel)
Handle a single key event for a given RenderPanel.
virtual BitAllocator * visibilityBits()
virtual void setStatus(const QString &message)
virtual void queueRender()
Queues a render. Multiple calls before a render happens will only cause a single render.
virtual void handleMouseEvent(const ViewportMouseEvent &event)
Handle a mouse event.
virtual ros::CallbackQueueInterface * getThreadedQueue()
Return a CallbackQueue using a different thread than the main GUI one.