#include <QObject>
#include "depth_cloud_display.h"
#include "rviz/visualization_manager.h"
#include "rviz/properties/property.h"
#include "rviz/validate_floats.h"
#include "rviz/properties/enum_property.h"
#include "rviz/properties/float_property.h"
#include "rviz/properties/bool_property.h"
#include "rviz/properties/int_property.h"
#include "rviz/frame_manager.h"
#include <tf/transform_listener.h>
#include <boost/bind.hpp>
#include <boost/algorithm/string/erase.hpp>
#include <boost/foreach.hpp>
#include <boost/shared_ptr.hpp>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <image_transport/camera_common.h>
#include <image_transport/subscriber_plugin.h>
#include <image_transport/subscriber_filter.h>
#include <sensor_msgs/image_encodings.h>
#include "depth_cloud_mld.h"
#include <sstream>
#include <string>
#include <math.h>
#include <pluginlib/class_list_macros.hpp>
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