12 const float A[4][4] = {
14 { -1.2540568855640422, 0, 0, 0 },
16 { 6.059985836147613, 0, 0, 0 }};
18 const float B[4][2] = {
20 { 0.1635280961687897, 0.1635280961687897 },
21 { -0.09719802837298575, 0.09719802837298575 },
22 { -0.15573631660299134, -0.15573631660299134 }};
24 const float C[4][4] = {
25 { 1.0, 0.0, 0.0, 0.0 },
26 { 0.0, 1.0, 0.0, 0.0 },
27 { 0.0, 0.0, 1.0, 0.0 },
28 { 0.0, 0.0, 0.0, 1.0 }};
30 const float L[4][4] = {
31 { 28.04011263, -2.25919745, -0. , 10.92301101 },
32 { -2.25919745, 28.93520042, -0. , 5.07012978 },
34 { 10.92301101, 5.07012978, -0. , 5.48639076 }};
36 const float K[2][4] = {
37 {-117.29162704, -14.14213562, -7.07106781, -53.23791934},
38 {-117.29162704, -14.14213562, 7.07106781, -53.23791934}};
41 { 0. , 0. , 0. , 1. },
42 { 37.10689605, 4.62527303, 0. , 17.41179119},
43 { 0. , 0. , -1.3745877 , 0. },
44 {-30.47314609, -4.40488822, -0. , -16.58215492 }};
const float g_fWheelRadius