IceMaths::Matrix4x4 Member List

This is the complete list of members for IceMaths::Matrix4x4, including all inherited members.

CoFactor(udword row, udword col) const IceMaths::Matrix4x4
Copy(const Matrix4x4 &source)IceMaths::Matrix4x4inline
Determinant() const IceMaths::Matrix4x4
GetCol(const udword c, HPoint &p) const IceMaths::Matrix4x4inline
GetCol(const udword c, Point &p) const IceMaths::Matrix4x4inline
GetRow(const udword r, HPoint &p) const IceMaths::Matrix4x4inline
GetRow(const udword r, Point &p) const IceMaths::Matrix4x4inline
GetRow(const udword r) const IceMaths::Matrix4x4inline
GetRow(const udword r)IceMaths::Matrix4x4inline
GetTrans() const IceMaths::Matrix4x4inline
GetTrans(Point &p) const IceMaths::Matrix4x4inline
Identity()IceMaths::Matrix4x4inline
Invert()IceMaths::Matrix4x4
IsIdentity() const IceMaths::Matrix4x4inline
IsValid() const IceMaths::Matrix4x4inline
mIceMaths::Matrix4x4
Matrix4x4()IceMaths::Matrix4x4inline
Matrix4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)IceMaths::Matrix4x4inline
Matrix4x4(const Matrix4x4 &mat)IceMaths::Matrix4x4inline
operator Matrix3x3() const IceMaths::Matrix4x4inline
operator PR() const IceMaths::Matrix4x4
operator Quat() const IceMaths::Matrix4x4
operator*(const Matrix4x4 &mat) const IceMaths::Matrix4x4inline
operator*(const HPoint &v) const IceMaths::Matrix4x4inline
operator*(const Point &v) const IceMaths::Matrix4x4inline
operator*(float s) const IceMaths::Matrix4x4inline
operator*(float s, const Matrix4x4 &mat)IceMaths::Matrix4x4friend
operator*=(const Matrix4x4 &mat)IceMaths::Matrix4x4inline
operator*=(float s)IceMaths::Matrix4x4inline
operator+(const Matrix4x4 &mat) const IceMaths::Matrix4x4inline
operator+=(const Matrix4x4 &mat)IceMaths::Matrix4x4inline
operator-(const Matrix4x4 &mat) const IceMaths::Matrix4x4inline
operator-=(const Matrix4x4 &mat)IceMaths::Matrix4x4inline
operator/(float s) const IceMaths::Matrix4x4inline
operator/(float s, const Matrix4x4 &mat)IceMaths::Matrix4x4friend
operator/=(float s)IceMaths::Matrix4x4inline
operator[](int row) const IceMaths::Matrix4x4inline
operator[](int row)IceMaths::Matrix4x4inline
Rot(float angle, Point &p1, Point &p2)IceMaths::Matrix4x4
RotX(float angle)IceMaths::Matrix4x4inline
RotY(float angle)IceMaths::Matrix4x4inline
RotZ(float angle)IceMaths::Matrix4x4inline
Scale(const Point &p)IceMaths::Matrix4x4inline
Scale(float sx, float sy, float sz)IceMaths::Matrix4x4inline
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)IceMaths::Matrix4x4inline
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)IceMaths::Matrix4x4inline
SetCol(const udword c, const HPoint &p)IceMaths::Matrix4x4inline
SetCol(const udword c, const Point &p)IceMaths::Matrix4x4inline
SetRow(const udword r, const HPoint &p)IceMaths::Matrix4x4inline
SetRow(const udword r, const Point &p)IceMaths::Matrix4x4inline
SetScale(const Point &p)IceMaths::Matrix4x4inline
SetScale(float sx, float sy, float sz)IceMaths::Matrix4x4inline
SetTrans(const Point &p)IceMaths::Matrix4x4inline
SetTrans(const HPoint &p)IceMaths::Matrix4x4inline
SetTrans(float tx, float ty, float tz)IceMaths::Matrix4x4inline
Trace() const IceMaths::Matrix4x4inline
Trace3x3() const IceMaths::Matrix4x4inline
Transpose()IceMaths::Matrix4x4inline
Zero()IceMaths::Matrix4x4inline
~Matrix4x4()IceMaths::Matrix4x4inline


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat May 8 2021 02:42:45