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| active_uv_only = bpy.props.BoolProperty(name="Only Active UV layer", description="Export textures assigned to the object UV maps", default=False) |
|
| apply_modifiers = bpy.props.BoolProperty(name="Apply Modifiers", description="Apply modifiers to exported mesh (non destructive)", default=False) |
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| deform_bones_only = bpy.props.BoolProperty(name="Deform Bones only", description="Only export deforming bones with armatures", default=False) |
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| export_mesh_type_selection = bpy.props.EnumProperty(name="Type of modifiers", description="Modifier resolution for export", default='view', items=[('render', "Render", "Apply modifier's render settings"), ('view', "View", "Apply modifier's view settings")]) |
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| export_transformation_type_selection = bpy.props.EnumProperty(name="Transformation Type", description="Transformation type for translation, scale and rotation", default='matrix', items=[('both', "Both", "Use <matrix> AND <translate>, <rotate>, <scale> to specify transformations"), ('transrotloc', "TransLocRot", "Use <translate>, <rotate>, <scale> to specify transformations"), ('matrix', "Matrix", "Use <matrix> to specify transformations")]) |
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| include_armatures = bpy.props.BoolProperty(name="Include Armatures", description="Export related armatures (even if not selected)", default=False) |
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| include_children = bpy.props.BoolProperty(name="Include Children", description="Export all children of selected objects (even if not selected)", default=False) |
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| include_material_textures = bpy.props.BoolProperty(name="Include Material Textures", description="Export textures assigned to the object Materials", default=False) |
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| include_shapekeys = bpy.props.BoolProperty(name="Include Shape Keys", description="Export all Shape Keys from Mesh Objects", default=True) |
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| include_uv_textures = bpy.props.BoolProperty(name="Include UV Textures", description="Export textures assigned to the object UV maps", default=False) |
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| open_sim = bpy.props.BoolProperty(name="Export for OpenSim", description="Compatibility mode for OpenSim and compatible online worlds", default=False) |
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| selected = bpy.props.BoolProperty(name="Selection Only", description="Export only selected elements", default=False) |
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| sort_by_name = bpy.props.BoolProperty(name="Sort by Object name", description="Sort exported data by Object name", default=False) |
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| triangulate = bpy.props.BoolProperty(name="Triangulate", description="Export Polygons (Quads & NGons) as Triangles", default=True) |
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| use_object_instantiation = bpy.props.BoolProperty(name="Use Object Instances", description="Instantiate multiple Objects from same Data", default=True) |
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| use_texture_copies = bpy.props.BoolProperty(name="Copy Textures", description="Copy textures to the same folder where .dae file is exported", default=True) |
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Definition at line 166 of file io_export_selected.py.