Enumerations | |
enum | InteractionStyle { POSITION_ARROWS = 1, ORIENTATION_CIRCLES = 2, POSITION_SPHERE = 4, ORIENTATION_SPHERE = 8, POSITION_EEF = 16, ORIENTATION_EEF = 32, FIXED = 64, POSITION = POSITION_ARROWS | POSITION_SPHERE | POSITION_EEF, ORIENTATION = ORIENTATION_CIRCLES | ORIENTATION_SPHERE | ORIENTATION_EEF, SIX_DOF = POSITION | ORIENTATION, SIX_DOF_SPHERE = POSITION_SPHERE | ORIENTATION_SPHERE, POSITION_NOSPHERE = POSITION_ARROWS | POSITION_EEF, ORIENTATION_NOSPHERE = ORIENTATION_CIRCLES | ORIENTATION_EEF, SIX_DOF_NOSPHERE = POSITION_NOSPHERE | ORIENTATION_NOSPHERE } |
The different types of interaction that can be constructed for an end effector This is a bitmask so OR together the parts you want.
Definition at line 62 of file interaction.h.