#include <collision_common.h>
| collision_detection::FCLGeometry::FCLGeometry |
( |
| ) |
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inline |
| collision_detection::FCLGeometry::FCLGeometry |
( |
fcl::CollisionGeometry * |
collision_geometry, |
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const robot_model::LinkModel * |
link, |
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int |
shape_index |
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) |
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inline |
| collision_detection::FCLGeometry::FCLGeometry |
( |
fcl::CollisionGeometry * |
collision_geometry, |
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const robot_state::AttachedBody * |
ab, |
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int |
shape_index |
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) |
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inline |
| collision_detection::FCLGeometry::FCLGeometry |
( |
fcl::CollisionGeometry * |
collision_geometry, |
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const World::Object * |
obj, |
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int |
shape_index |
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) |
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inline |
template<typename T >
| void collision_detection::FCLGeometry::updateCollisionGeometryData |
( |
const T * |
data, |
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int |
shape_index, |
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bool |
newType |
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) |
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inline |
| std::shared_ptr<fcl::CollisionGeometry> collision_detection::FCLGeometry::collision_geometry_ |
| CollisionGeometryDataPtr collision_detection::FCLGeometry::collision_geometry_data_ |
The documentation for this struct was generated from the following file: