36 float distance = sqrt((
self.x-neighbor.
x)*(
self.x-neighbor.
x)+(
self.y-neighbor.
y)*(
self.y-neighbor.
y)+
37 (
self.z-neighbor.
z)*(
self.z-neighbor.
z));
CheckNeighbor(const float &neighbor_distance)
float getNeighborDistance()
bool isNeighbor(const Base &self, const Base &neighbor)
const float & neighbor_distance_