This is the complete list of members for ImDrawList, including all inherited members.
_Channels | ImDrawList | |
_ChannelsCount | ImDrawList | |
_ChannelsCurrent | ImDrawList | |
_ClipRectStack | ImDrawList | |
_IdxWritePtr | ImDrawList | |
_OwnerName | ImDrawList | |
_Path | ImDrawList | |
_TextureIdStack | ImDrawList | |
_VtxCurrentIdx | ImDrawList | |
_VtxWritePtr | ImDrawList | |
AddBezierCurve(const ImVec2 &pos0, const ImVec2 &cp0, const ImVec2 &cp1, const ImVec2 &pos1, ImU32 col, float thickness, int num_segments=0) | ImDrawList | |
AddCallback(ImDrawCallback callback, void *callback_data) | ImDrawList | |
AddCircle(const ImVec2 ¢re, float radius, ImU32 col, int num_segments=12, float thickness=1.0f) | ImDrawList | |
AddCircleFilled(const ImVec2 ¢re, float radius, ImU32 col, int num_segments=12) | ImDrawList | |
AddConvexPolyFilled(const ImVec2 *points, const int num_points, ImU32 col, bool anti_aliased) | ImDrawList | |
AddDrawCmd() | ImDrawList | |
AddImage(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), ImU32 col=0xFFFFFFFF) | ImDrawList | |
AddLine(const ImVec2 &a, const ImVec2 &b, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddPolyline(const ImVec2 *points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased) | ImDrawList | |
AddQuad(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddQuadFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col) | ImDrawList | |
AddRect(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F, float thickness=1.0f) | ImDrawList | |
AddRectFilled(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F) | ImDrawList | |
AddRectFilledMultiColor(const ImVec2 &a, const ImVec2 &b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) | ImDrawList | |
AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL) | ImDrawList | |
AddText(const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL) | ImDrawList | |
AddTriangle(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddTriangleFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col) | ImDrawList | |
ChannelsMerge() | ImDrawList | |
ChannelsSetCurrent(int channel_index) | ImDrawList | |
ChannelsSplit(int channels_count) | ImDrawList | |
Clear() | ImDrawList | |
ClearFreeMemory() | ImDrawList | |
CmdBuffer | ImDrawList | |
IdxBuffer | ImDrawList | |
ImDrawList() | ImDrawList | inline |
PathArcTo(const ImVec2 ¢re, float radius, float a_min, float a_max, int num_segments=10) | ImDrawList | |
PathArcToFast(const ImVec2 ¢re, float radius, int a_min_of_12, int a_max_of_12) | ImDrawList | |
PathBezierCurveTo(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int num_segments=0) | ImDrawList | |
PathClear() | ImDrawList | inline |
PathFill(ImU32 col) | ImDrawList | inline |
PathLineTo(const ImVec2 &pos) | ImDrawList | inline |
PathLineToMergeDuplicate(const ImVec2 &pos) | ImDrawList | inline |
PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, int rounding_corners=0x0F) | ImDrawList | |
PathStroke(ImU32 col, bool closed, float thickness=1.0f) | ImDrawList | inline |
PopClipRect() | ImDrawList | |
PopTextureID() | ImDrawList | |
PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col) | ImDrawList | |
PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col) | ImDrawList | |
PrimRectUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col) | ImDrawList | |
PrimReserve(int idx_count, int vtx_count) | ImDrawList | |
PrimVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col) | ImDrawList | inline |
PrimWriteIdx(ImDrawIdx idx) | ImDrawList | inline |
PrimWriteVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col) | ImDrawList | inline |
PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false) | ImDrawList | |
PushClipRectFullScreen() | ImDrawList | |
PushTextureID(const ImTextureID &texture_id) | ImDrawList | |
UpdateClipRect() | ImDrawList | |
UpdateTextureID() | ImDrawList | |
VtxBuffer | ImDrawList | |
~ImDrawList() | ImDrawList | inline |