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FRuntimeMeshVertexUtilities Struct Reference
#include <
RuntimeMeshGenericVertex.h
>
Classes
struct
ColorComponent
struct
ColorComponent< RuntimeVertexType, false >
struct
NormalTangentComponent
struct
NormalTangentComponent< RuntimeVertexType, false, false, NormalTangentType >
struct
NormalTangentComponent< RuntimeVertexType, false, true, NormalTangentType >
struct
NormalTangentComponent< RuntimeVertexType, true, false, NormalTangentType >
struct
PositionComponent
struct
PositionComponent< RuntimeVertexType, false >
struct
TextureChannels
struct
TextureChannels< RuntimeVertexType, 1, UVType >
struct
TextureChannels< RuntimeVertexType, 2, UVType >
struct
TextureChannels< RuntimeVertexType, 3, UVType >
struct
TextureChannels< RuntimeVertexType, 4, UVType >
struct
TextureChannels< RuntimeVertexType, 5, UVType >
struct
TextureChannels< RuntimeVertexType, 6, UVType >
struct
TextureChannels< RuntimeVertexType, 7, UVType >
struct
TextureChannels< RuntimeVertexType, 8, UVType >
Detailed Description
Definition at line
99
of file
RuntimeMeshGenericVertex.h
.
The documentation for this struct was generated from the following file:
RuntimeMeshGenericVertex.h
librealsense2
Author(s): Sergey Dorodnicov
, Doron Hirshberg
, Mark Horn
, Reagan Lopez
, Itay Carpis
autogenerated on Mon May 3 2021 02:50:32