This is the complete list of members for rs2::texture_buffer, including all inherited members.
colorize | rs2::texture_buffer | |
curr_preview_rect | rs2::texture_buffer | |
depth_decode | rs2::texture_buffer | |
draw_axes(float axis_size=1.f, float axisWidth=4.f) | rs2::texture_buffer | inlinestatic |
draw_circle(float xx, float xy, float xz, float yx, float yy, float yz, float radius=1.1, float3 center={0.0, 0.0, 0.0}, float intensity=0.5f) | rs2::texture_buffer | inlinestatic |
draw_grid(float step) | rs2::texture_buffer | inline |
draw_motion_data(float x, float y, float z) | rs2::texture_buffer | inline |
draw_pose_data(const rs2_pose &pose, int id) | rs2::texture_buffer | inline |
draw_texture(const rect &s, const rect &t) const | rs2::texture_buffer | inline |
get_gl_handle() const | rs2::texture_buffer | inline |
get_last_frame(bool with_texture=false) const | rs2::texture_buffer | inline |
last | rs2::texture_buffer | mutableprivate |
last_queue | rs2::texture_buffer | private |
multiply_vector_by_matrix(GLfloat vec[], GLfloat mat[], GLfloat *result) | rs2::texture_buffer | inline |
operator=(const texture_buffer &other) | rs2::texture_buffer | inline |
print_text_in_3d(float x, float y, float z, const char *text, bool center_text, GLfloat model[], GLfloat proj[], float vec_norm) | rs2::texture_buffer | inline |
show(const rect &r, float alpha, const rect &normalized_zoom=rect{0, 0, 1, 1}) const | rs2::texture_buffer | inline |
show_preview(const rect &r, const rect &normalized_zoom=rect{0, 0, 1, 1}) | rs2::texture_buffer | inline |
texture | rs2::texture_buffer | private |
texture_buffer(const texture_buffer &other) | rs2::texture_buffer | inline |
texture_buffer() | rs2::texture_buffer | inline |
texture_id | rs2::texture_buffer | |
try_pick(int x, int y, float *result) | rs2::texture_buffer | inline |
upload(rs2::frame frame, rs2_format prefered_format=RS2_FORMAT_ANY) | rs2::texture_buffer | inline |
upload_image(int w, int h, void *data, int format=GL_RGBA) | rs2::texture_buffer | inline |
xyz_to_xy(float x, float y, float z, GLfloat model[], GLfloat proj[], float vec_norm) | rs2::texture_buffer | inline |
yuy2rgb | rs2::texture_buffer | |
zoom_preview | rs2::texture_buffer |