This is the complete list of members for URuntimeBlueprintMeshBuilder, including all inherited members.
AddIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewIndex) | URuntimeBlueprintMeshBuilder | inline |
AddTriangle(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index0, int32 Index1, int32 Index2) | URuntimeBlueprintMeshBuilder | inline |
AddVertex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, FVector InPosition, FVector Normal, FRuntimeMeshTangent Tangent, FVector2D UV0, FLinearColor Color) | URuntimeBlueprintMeshBuilder | inline |
EmptyIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Slack=0) | URuntimeBlueprintMeshBuilder | inline |
EmptyVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Slack=0) | URuntimeBlueprintMeshBuilder | inline |
GetColor(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index) | URuntimeBlueprintMeshBuilder | inline |
GetIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index) | URuntimeBlueprintMeshBuilder | inline |
GetMeshBuilder() | URuntimeBlueprintMeshBuilder | inline |
GetNormal(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index) | URuntimeBlueprintMeshBuilder | inline |
GetPosition(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index) | URuntimeBlueprintMeshBuilder | inline |
GetTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index) | URuntimeBlueprintMeshBuilder | inline |
GetUV(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, int32 Channel=0) | URuntimeBlueprintMeshBuilder | inline |
IsReadonly(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
IsUsing32BitIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
IsUsingHighPrecisionTangents(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
IsUsingHighPrecisionUVs(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
MeshAccessor | URuntimeBlueprintMeshAccessor | protected |
MeshBuilder | URuntimeBlueprintMeshBuilder | private |
NumIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
NumUVChannels(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
NumVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder) | URuntimeBlueprintMeshBuilder | inline |
SetColor(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FLinearColor Value) | URuntimeBlueprintMeshBuilder | inline |
SetIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, int32 Value) | URuntimeBlueprintMeshBuilder | inline |
SetNormal(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, const FVector4 &Value) | URuntimeBlueprintMeshBuilder | inline |
SetNormalTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector Normal, FRuntimeMeshTangent Tangent) | URuntimeBlueprintMeshBuilder | inline |
SetNumIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewNum) | URuntimeBlueprintMeshBuilder | inline |
SetNumVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewNum) | URuntimeBlueprintMeshBuilder | inline |
SetPosition(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector Value) | URuntimeBlueprintMeshBuilder | inline |
SetTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FRuntimeMeshTangent Value) | URuntimeBlueprintMeshBuilder | inline |
SetTangents(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector TangentX, FVector TangentY, FVector TangentZ) | URuntimeBlueprintMeshBuilder | inline |
SetUV(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector2D Value, int32 Channel=0) | URuntimeBlueprintMeshBuilder | inline |
SetVertex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector InPosition, FVector Normal, FRuntimeMeshTangent Tangent, FVector2D UV0, FLinearColor Color) | URuntimeBlueprintMeshBuilder | inline |
URuntimeMeshBuilderFunctions class | URuntimeBlueprintMeshBuilder | friend |