URuntimeBlueprintMeshBuilder Member List

This is the complete list of members for URuntimeBlueprintMeshBuilder, including all inherited members.

AddIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewIndex)URuntimeBlueprintMeshBuilderinline
AddTriangle(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index0, int32 Index1, int32 Index2)URuntimeBlueprintMeshBuilderinline
AddVertex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, FVector InPosition, FVector Normal, FRuntimeMeshTangent Tangent, FVector2D UV0, FLinearColor Color)URuntimeBlueprintMeshBuilderinline
EmptyIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Slack=0)URuntimeBlueprintMeshBuilderinline
EmptyVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Slack=0)URuntimeBlueprintMeshBuilderinline
GetColor(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index)URuntimeBlueprintMeshBuilderinline
GetIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index)URuntimeBlueprintMeshBuilderinline
GetMeshBuilder()URuntimeBlueprintMeshBuilderinline
GetNormal(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index)URuntimeBlueprintMeshBuilderinline
GetPosition(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index)URuntimeBlueprintMeshBuilderinline
GetTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index)URuntimeBlueprintMeshBuilderinline
GetUV(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, int32 Channel=0)URuntimeBlueprintMeshBuilderinline
IsReadonly(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
IsUsing32BitIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
IsUsingHighPrecisionTangents(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
IsUsingHighPrecisionUVs(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
MeshAccessorURuntimeBlueprintMeshAccessorprotected
MeshBuilderURuntimeBlueprintMeshBuilderprivate
NumIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
NumUVChannels(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
NumVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder)URuntimeBlueprintMeshBuilderinline
SetColor(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FLinearColor Value)URuntimeBlueprintMeshBuilderinline
SetIndex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, int32 Value)URuntimeBlueprintMeshBuilderinline
SetNormal(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, const FVector4 &Value)URuntimeBlueprintMeshBuilderinline
SetNormalTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector Normal, FRuntimeMeshTangent Tangent)URuntimeBlueprintMeshBuilderinline
SetNumIndices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewNum)URuntimeBlueprintMeshBuilderinline
SetNumVertices(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 NewNum)URuntimeBlueprintMeshBuilderinline
SetPosition(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector Value)URuntimeBlueprintMeshBuilderinline
SetTangent(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FRuntimeMeshTangent Value)URuntimeBlueprintMeshBuilderinline
SetTangents(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector TangentX, FVector TangentY, FVector TangentZ)URuntimeBlueprintMeshBuilderinline
SetUV(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector2D Value, int32 Channel=0)URuntimeBlueprintMeshBuilderinline
SetVertex(URuntimeBlueprintMeshBuilder *&OutMeshBuilder, int32 Index, FVector InPosition, FVector Normal, FRuntimeMeshTangent Tangent, FVector2D UV0, FLinearColor Color)URuntimeBlueprintMeshBuilderinline
URuntimeMeshBuilderFunctions classURuntimeBlueprintMeshBuilderfriend


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:32