This is the complete list of members for FRuntimeMeshVerticesAccessor, including all inherited members.
AddSingleVertex() | FRuntimeMeshVerticesAccessor | protected |
AddVertex(FVector InPosition) | FRuntimeMeshVerticesAccessor | |
AddVertex(const FRuntimeMeshAccessorVertex &Vertex) | FRuntimeMeshVerticesAccessor | |
AddVertexByProperties(const VertexType0 &Vertex0) | FRuntimeMeshVerticesAccessor | inline |
AddVertexByProperties(const VertexType0 &Vertex0, const VertexType1 &Vertex1) | FRuntimeMeshVerticesAccessor | inline |
AddVertexByProperties(const VertexType0 &Vertex0, const VertexType1 &Vertex1, const VertexType2 &Vertex2) | FRuntimeMeshVerticesAccessor | inline |
bIsInitialized | FRuntimeMeshVerticesAccessor | private |
bIsReadonly | FRuntimeMeshVerticesAccessor | private |
bTangentHighPrecision | FRuntimeMeshVerticesAccessor | private |
bUVHighPrecision | FRuntimeMeshVerticesAccessor | private |
ColorStream | FRuntimeMeshVerticesAccessor | private |
ColorStride | FRuntimeMeshVerticesAccessor | privatestatic |
ConvertPackedToNormal(const Type &Input) | FRuntimeMeshVerticesAccessor | inlineprivate |
ConvertPackedToNormal(const FVector4 &Input) | FRuntimeMeshVerticesAccessor | inlineprivate |
ConvertPackedToTangent(const Type &Input) | FRuntimeMeshVerticesAccessor | inlineprivate |
ConvertPackedToTangent(const FVector &Input) | FRuntimeMeshVerticesAccessor | inlineprivate |
EmptyVertices(int32 Slack=0) | FRuntimeMeshVerticesAccessor | |
FRuntimeMeshVerticesAccessor(bool bInTangentsHighPrecision, bool bInUVsHighPrecision, int32 bInUVCount, TArray< uint8 > *PositionStreamData, TArray< uint8 > *TangentStreamData, TArray< uint8 > *UVStreamData, TArray< uint8 > *ColorStreamData, bool bInIsReadonly=false) | FRuntimeMeshVerticesAccessor | |
FRuntimeMeshVerticesAccessor(TArray< uint8 > *PositionStreamData, TArray< uint8 > *TangentStreamData, TArray< uint8 > *UVStreamData, TArray< uint8 > *ColorStreamData, bool bInIsReadonly) | FRuntimeMeshVerticesAccessor | protected |
GetColor(int32 Index) const | FRuntimeMeshVerticesAccessor | |
GetNormal(int32 Index) const | FRuntimeMeshVerticesAccessor | |
GetPosition(int32 Index) const | FRuntimeMeshVerticesAccessor | |
GetTangent(int32 Index) const | FRuntimeMeshVerticesAccessor | |
GetUV(int32 Index, int32 Channel=0) const | FRuntimeMeshVerticesAccessor | |
GetVertex(int32 Index) const | FRuntimeMeshVerticesAccessor | |
Initialize(bool bInTangentsHighPrecision, bool bInUVsHighPrecision, int32 bInUVCount) | FRuntimeMeshVerticesAccessor | protected |
IsReadonly() const | FRuntimeMeshVerticesAccessor | inline |
IsUsingHighPrecisionTangents() const | FRuntimeMeshVerticesAccessor | inline |
IsUsingHighPrecisionUVs() const | FRuntimeMeshVerticesAccessor | inline |
NumUVChannels() const | FRuntimeMeshVerticesAccessor | |
NumVertices() const | FRuntimeMeshVerticesAccessor | |
PositionStream | FRuntimeMeshVerticesAccessor | private |
PositionStride | FRuntimeMeshVerticesAccessor | privatestatic |
SetColor(int32 Index, const FColor &Value) | FRuntimeMeshVerticesAccessor | |
SetColors(const int32 InsertAtIndex, const TArray< FColor > &Colors, const int32 Count, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetColors(const int32 InsertAtIndex, const FColor *const Colors, const int32 Count, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetColorValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetColorValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetNormal(int32 Index, const FVector4 &Value) | FRuntimeMeshVerticesAccessor | |
SetNormalTangent(int32 Index, FVector Normal, FRuntimeMeshTangent Tangent) | FRuntimeMeshVerticesAccessor | |
SetNormalValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetNormalValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetNumVertices(int32 NewNum) | FRuntimeMeshVerticesAccessor | |
SetPosition(int32 Index, const FVector &Value) | FRuntimeMeshVerticesAccessor | |
SetPositions(const int32 InsertAtIndex, const TArray< FVector > &Positions, const int32 Count, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetPositions(const int32 InsertAtIndex, const FVector *const Positions, const int32 Count, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetPositionValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetPositionValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetTangent(int32 Index, const FVector &Value) | FRuntimeMeshVerticesAccessor | |
SetTangent(int32 Index, const FRuntimeMeshTangent &Value) | FRuntimeMeshVerticesAccessor | |
SetTangents(int32 Index, FVector TangentX, FVector TangentY, FVector TangentZ) | FRuntimeMeshVerticesAccessor | |
SetTangentValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetTangentValue(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV(int32 Index, const FVector2D &Value) | FRuntimeMeshVerticesAccessor | |
SetUV(int32 Index, int32 Channel, const FVector2D &Value) | FRuntimeMeshVerticesAccessor | |
SetUV0Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV0Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV1Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV1Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV2Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV2Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV3Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV3Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV4Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV4Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV5Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV5Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV6Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV6Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV7Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUV7Value(int32 Index, const Type &Vertex) | FRuntimeMeshVerticesAccessor | inlineprivate |
SetUVs(const int32 InsertAtVertexIndex, const TArray< FVector2D > &UVs, const int32 CountVertices, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetUVs(const int32 InsertAtVertexIndex, const TArray< FVector2DHalf > &UVs, const int32 CountVertices, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetUVs(const int32 InsertAtVertexIndex, const FVector2D *const UVs, const int32 CountVertices, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetUVs(const int32 InsertAtVertexIndex, const FVector2DHalf *const UVs, const int32 CountVertices, const bool bSizeToFit) | FRuntimeMeshVerticesAccessor | |
SetVertex(int32 Index, const FRuntimeMeshAccessorVertex &Vertex) | FRuntimeMeshVerticesAccessor | |
SetVertexProperties(int32 Index, const VertexType &Vertex) | FRuntimeMeshVerticesAccessor | inline |
TangentSize | FRuntimeMeshVerticesAccessor | private |
TangentStream | FRuntimeMeshVerticesAccessor | private |
TangentStride | FRuntimeMeshVerticesAccessor | private |
Unlink() | FRuntimeMeshVerticesAccessor | inlineprotected |
UVChannelCount | FRuntimeMeshVerticesAccessor | private |
UVSize | FRuntimeMeshVerticesAccessor | private |
UVStream | FRuntimeMeshVerticesAccessor | private |
UVStride | FRuntimeMeshVerticesAccessor | private |
~FRuntimeMeshVerticesAccessor() | FRuntimeMeshVerticesAccessor | virtual |