FRuntimeMeshVerticesAccessor Member List

This is the complete list of members for FRuntimeMeshVerticesAccessor, including all inherited members.

AddSingleVertex()FRuntimeMeshVerticesAccessorprotected
AddVertex(FVector InPosition)FRuntimeMeshVerticesAccessor
AddVertex(const FRuntimeMeshAccessorVertex &Vertex)FRuntimeMeshVerticesAccessor
AddVertexByProperties(const VertexType0 &Vertex0)FRuntimeMeshVerticesAccessorinline
AddVertexByProperties(const VertexType0 &Vertex0, const VertexType1 &Vertex1)FRuntimeMeshVerticesAccessorinline
AddVertexByProperties(const VertexType0 &Vertex0, const VertexType1 &Vertex1, const VertexType2 &Vertex2)FRuntimeMeshVerticesAccessorinline
bIsInitializedFRuntimeMeshVerticesAccessorprivate
bIsReadonlyFRuntimeMeshVerticesAccessorprivate
bTangentHighPrecisionFRuntimeMeshVerticesAccessorprivate
bUVHighPrecisionFRuntimeMeshVerticesAccessorprivate
ColorStreamFRuntimeMeshVerticesAccessorprivate
ColorStrideFRuntimeMeshVerticesAccessorprivatestatic
ConvertPackedToNormal(const Type &Input)FRuntimeMeshVerticesAccessorinlineprivate
ConvertPackedToNormal(const FVector4 &Input)FRuntimeMeshVerticesAccessorinlineprivate
ConvertPackedToTangent(const Type &Input)FRuntimeMeshVerticesAccessorinlineprivate
ConvertPackedToTangent(const FVector &Input)FRuntimeMeshVerticesAccessorinlineprivate
EmptyVertices(int32 Slack=0)FRuntimeMeshVerticesAccessor
FRuntimeMeshVerticesAccessor(bool bInTangentsHighPrecision, bool bInUVsHighPrecision, int32 bInUVCount, TArray< uint8 > *PositionStreamData, TArray< uint8 > *TangentStreamData, TArray< uint8 > *UVStreamData, TArray< uint8 > *ColorStreamData, bool bInIsReadonly=false)FRuntimeMeshVerticesAccessor
FRuntimeMeshVerticesAccessor(TArray< uint8 > *PositionStreamData, TArray< uint8 > *TangentStreamData, TArray< uint8 > *UVStreamData, TArray< uint8 > *ColorStreamData, bool bInIsReadonly)FRuntimeMeshVerticesAccessorprotected
GetColor(int32 Index) const FRuntimeMeshVerticesAccessor
GetNormal(int32 Index) const FRuntimeMeshVerticesAccessor
GetPosition(int32 Index) const FRuntimeMeshVerticesAccessor
GetTangent(int32 Index) const FRuntimeMeshVerticesAccessor
GetUV(int32 Index, int32 Channel=0) const FRuntimeMeshVerticesAccessor
GetVertex(int32 Index) const FRuntimeMeshVerticesAccessor
Initialize(bool bInTangentsHighPrecision, bool bInUVsHighPrecision, int32 bInUVCount)FRuntimeMeshVerticesAccessorprotected
IsReadonly() const FRuntimeMeshVerticesAccessorinline
IsUsingHighPrecisionTangents() const FRuntimeMeshVerticesAccessorinline
IsUsingHighPrecisionUVs() const FRuntimeMeshVerticesAccessorinline
NumUVChannels() const FRuntimeMeshVerticesAccessor
NumVertices() const FRuntimeMeshVerticesAccessor
PositionStreamFRuntimeMeshVerticesAccessorprivate
PositionStrideFRuntimeMeshVerticesAccessorprivatestatic
SetColor(int32 Index, const FColor &Value)FRuntimeMeshVerticesAccessor
SetColors(const int32 InsertAtIndex, const TArray< FColor > &Colors, const int32 Count, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetColors(const int32 InsertAtIndex, const FColor *const Colors, const int32 Count, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetColorValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetColorValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetNormal(int32 Index, const FVector4 &Value)FRuntimeMeshVerticesAccessor
SetNormalTangent(int32 Index, FVector Normal, FRuntimeMeshTangent Tangent)FRuntimeMeshVerticesAccessor
SetNormalValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetNormalValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetNumVertices(int32 NewNum)FRuntimeMeshVerticesAccessor
SetPosition(int32 Index, const FVector &Value)FRuntimeMeshVerticesAccessor
SetPositions(const int32 InsertAtIndex, const TArray< FVector > &Positions, const int32 Count, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetPositions(const int32 InsertAtIndex, const FVector *const Positions, const int32 Count, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetPositionValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetPositionValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetTangent(int32 Index, const FVector &Value)FRuntimeMeshVerticesAccessor
SetTangent(int32 Index, const FRuntimeMeshTangent &Value)FRuntimeMeshVerticesAccessor
SetTangents(int32 Index, FVector TangentX, FVector TangentY, FVector TangentZ)FRuntimeMeshVerticesAccessor
SetTangentValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetTangentValue(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV(int32 Index, const FVector2D &Value)FRuntimeMeshVerticesAccessor
SetUV(int32 Index, int32 Channel, const FVector2D &Value)FRuntimeMeshVerticesAccessor
SetUV0Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV0Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV1Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV1Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV2Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV2Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV3Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV3Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV4Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV4Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV5Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV5Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV6Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV6Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV7Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUV7Value(int32 Index, const Type &Vertex)FRuntimeMeshVerticesAccessorinlineprivate
SetUVs(const int32 InsertAtVertexIndex, const TArray< FVector2D > &UVs, const int32 CountVertices, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetUVs(const int32 InsertAtVertexIndex, const TArray< FVector2DHalf > &UVs, const int32 CountVertices, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetUVs(const int32 InsertAtVertexIndex, const FVector2D *const UVs, const int32 CountVertices, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetUVs(const int32 InsertAtVertexIndex, const FVector2DHalf *const UVs, const int32 CountVertices, const bool bSizeToFit)FRuntimeMeshVerticesAccessor
SetVertex(int32 Index, const FRuntimeMeshAccessorVertex &Vertex)FRuntimeMeshVerticesAccessor
SetVertexProperties(int32 Index, const VertexType &Vertex)FRuntimeMeshVerticesAccessorinline
TangentSizeFRuntimeMeshVerticesAccessorprivate
TangentStreamFRuntimeMeshVerticesAccessorprivate
TangentStrideFRuntimeMeshVerticesAccessorprivate
Unlink()FRuntimeMeshVerticesAccessorinlineprotected
UVChannelCountFRuntimeMeshVerticesAccessorprivate
UVSizeFRuntimeMeshVerticesAccessorprivate
UVStreamFRuntimeMeshVerticesAccessorprivate
UVStrideFRuntimeMeshVerticesAccessorprivate
~FRuntimeMeshVerticesAccessor()FRuntimeMeshVerticesAccessorvirtual


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:32