FRuntimeMeshSection Member List

This is the complete list of members for FRuntimeMeshSection, including all inherited members.

AdjacencyIndexBufferFRuntimeMeshSectionprivate
bCastsShadowFRuntimeMeshSectionprivate
bCollisionEnabledFRuntimeMeshSectionprivate
bIsVisibleFRuntimeMeshSectionprivate
CastsShadow() const FRuntimeMeshSectioninline
CheckIndexBufferSize(bool b32BitIndices) const FRuntimeMeshSectioninline
CheckTangentBuffer(bool bInUseHighPrecision) const FRuntimeMeshSectioninline
CheckUVBuffer(bool bInUseHighPrecision, int32 InNumUVs) const FRuntimeMeshSectioninline
ColorBufferFRuntimeMeshSectionprivate
FRuntimeMeshSection(FArchive &Ar)FRuntimeMeshSection
FRuntimeMeshSection(bool bInUseHighPrecisionTangents, bool bInUseHighPrecisionUVs, int32 InNumUVs, bool b32BitIndices, EUpdateFrequency InUpdateFrequency)FRuntimeMeshSection
GetBoundingBox() const FRuntimeMeshSectioninline
GetCollisionData(TArray< FVector > &OutPositions, TArray< FTriIndices > &OutIndices, TArray< FVector2D > &OutUVs)FRuntimeMeshSection
GetNumIndices() const FRuntimeMeshSectioninline
GetNumVertices() const FRuntimeMeshSectioninline
GetSectionCreationParams()FRuntimeMeshSection
GetSectionMeshAccessor()FRuntimeMeshSectioninline
GetSectionMeshUpdater(const FRuntimeMeshDataPtr &ParentData, int32 SectionIndex, ESectionUpdateFlags UpdateFlags, FRuntimeMeshLockProvider *LockProvider, bool bIsReadonly)FRuntimeMeshSectioninline
GetSectionPropertyUpdateData()FRuntimeMeshSection
GetSectionUpdateData(ERuntimeMeshBuffersToUpdate BuffersToUpdate)FRuntimeMeshSection
GetTessellationIndexAccessor()FRuntimeMeshSectioninline
GetUpdateFrequency() const FRuntimeMeshSectioninline
HasValidMeshData() const FRuntimeMeshSectioninline
IndexBufferFRuntimeMeshSectionprivate
IsCollisionEnabled() const FRuntimeMeshSectioninline
IsVisible() const FRuntimeMeshSectioninline
LocalBoundingBoxFRuntimeMeshSectionprivate
operator<<(FArchive &Ar, FRuntimeMeshSection &MeshData)FRuntimeMeshSectionfriend
PositionBufferFRuntimeMeshSectionprivate
SetBoundingBox(const FBox &InBoundingBox)FRuntimeMeshSectioninline
SetCastsShadow(bool bNewCastsShadow)FRuntimeMeshSectioninline
SetCollisionEnabled(bool bNewCollision)FRuntimeMeshSectioninline
SetVisible(bool bNewVisible)FRuntimeMeshSectioninline
ShouldRender() const FRuntimeMeshSectioninline
TangentsBufferFRuntimeMeshSectionprivate
UpdateAdjacencyIndexBuffer(const TArray< IndexType > &InIndices)FRuntimeMeshSectioninline
UpdateBoundingBox()FRuntimeMeshSection
UpdateColorBuffer(TArray< uint8 > &InVertices, bool bUseMove)FRuntimeMeshSectioninline
UpdateColorBuffer(const TArray< VertexType > &InVertices)FRuntimeMeshSectioninline
UpdateFrequencyFRuntimeMeshSectionprivate
UpdateIndexBuffer(TArray< uint8 > &InIndices, bool bUseMove)FRuntimeMeshSectioninline
UpdateIndexBuffer(const TArray< IndexType > &InIndices)FRuntimeMeshSectioninline
UpdatePositionBuffer(TArray< uint8 > &InVertices, bool bUseMove)FRuntimeMeshSectioninline
UpdatePositionBuffer(const TArray< VertexType > &InVertices, const FBox *BoundingBox=nullptr)FRuntimeMeshSectioninline
UpdateTangentsBuffer(TArray< uint8 > &InVertices, bool bUseMove)FRuntimeMeshSectioninline
UpdateTangentsBuffer(const TArray< VertexType > &InVertices)FRuntimeMeshSectioninline
UpdateUVsBuffer(TArray< uint8 > &InVertices, bool bUseMove)FRuntimeMeshSectioninline
UpdateUVsBuffer(const TArray< VertexType > &InVertices)FRuntimeMeshSectioninline
UVsBufferFRuntimeMeshSectionprivate


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:32