AddMesh(Datastruct id, MeshType mesh) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
DataMap | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | private |
GetMesh() | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
GetMesh(Datastruct id) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
GetMeshAtIndex(int32 index) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
GetMeshData() | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
GetMeshHit(TriangleType tris) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
GetMeshIndexHit(TriangleType tris) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
getStart(int32 index, int32 &VertStart, int32 &TrisStart) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inlineprivate |
HasMesh(Datastruct id) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
Mesh | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | private |
MeshType typedef | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | private |
RemoveMesh(Datastruct id) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inline |
removeTris(int32 start, int32 len) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inlineprivate |
removeVerts(int32 start, int32 len, int32 trisStart) | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | inlineprivate |
TrisLengths | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | private |
VertLengths | FRuntimeMeshManager< Datastruct, VertexType, TriangleType > | private |