39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 40 #ifndef WIN32_LEAN_AND_MEAN 41 #define WIN32_LEAN_AND_MEAN 1 50 #define APIENTRYP APIENTRY * 56 #define GL_GLEXT_VERSION 20140810 68 #ifndef GL_VERSION_1_2 69 #define GL_VERSION_1_2 1 70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 75 #define GL_TEXTURE_BINDING_3D 0x806A 76 #define GL_PACK_SKIP_IMAGES 0x806B 77 #define GL_PACK_IMAGE_HEIGHT 0x806C 78 #define GL_UNPACK_SKIP_IMAGES 0x806D 79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 80 #define GL_TEXTURE_3D 0x806F 81 #define GL_PROXY_TEXTURE_3D 0x8070 82 #define GL_TEXTURE_DEPTH 0x8071 83 #define GL_TEXTURE_WRAP_R 0x8072 84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 93 #define GL_BGRA 0x80E1 94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 95 #define GL_MAX_ELEMENTS_INDICES 0x80E9 96 #define GL_CLAMP_TO_EDGE 0x812F 97 #define GL_TEXTURE_MIN_LOD 0x813A 98 #define GL_TEXTURE_MAX_LOD 0x813B 99 #define GL_TEXTURE_BASE_LEVEL 0x813C 100 #define GL_TEXTURE_MAX_LEVEL 0x813D 101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 106 #define GL_RESCALE_NORMAL 0x803A 107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 108 #define GL_SINGLE_COLOR 0x81F9 109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES 118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3 124 #define GL_VERSION_1_3 1 125 #define GL_TEXTURE0 0x84C0 126 #define GL_TEXTURE1 0x84C1 127 #define GL_TEXTURE2 0x84C2 128 #define GL_TEXTURE3 0x84C3 129 #define GL_TEXTURE4 0x84C4 130 #define GL_TEXTURE5 0x84C5 131 #define GL_TEXTURE6 0x84C6 132 #define GL_TEXTURE7 0x84C7 133 #define GL_TEXTURE8 0x84C8 134 #define GL_TEXTURE9 0x84C9 135 #define GL_TEXTURE10 0x84CA 136 #define GL_TEXTURE11 0x84CB 137 #define GL_TEXTURE12 0x84CC 138 #define GL_TEXTURE13 0x84CD 139 #define GL_TEXTURE14 0x84CE 140 #define GL_TEXTURE15 0x84CF 141 #define GL_TEXTURE16 0x84D0 142 #define GL_TEXTURE17 0x84D1 143 #define GL_TEXTURE18 0x84D2 144 #define GL_TEXTURE19 0x84D3 145 #define GL_TEXTURE20 0x84D4 146 #define GL_TEXTURE21 0x84D5 147 #define GL_TEXTURE22 0x84D6 148 #define GL_TEXTURE23 0x84D7 149 #define GL_TEXTURE24 0x84D8 150 #define GL_TEXTURE25 0x84D9 151 #define GL_TEXTURE26 0x84DA 152 #define GL_TEXTURE27 0x84DB 153 #define GL_TEXTURE28 0x84DC 154 #define GL_TEXTURE29 0x84DD 155 #define GL_TEXTURE30 0x84DE 156 #define GL_TEXTURE31 0x84DF 157 #define GL_ACTIVE_TEXTURE 0x84E0 158 #define GL_MULTISAMPLE 0x809D 159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 161 #define GL_SAMPLE_COVERAGE 0x80A0 162 #define GL_SAMPLE_BUFFERS 0x80A8 163 #define GL_SAMPLES 0x80A9 164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 166 #define GL_TEXTURE_CUBE_MAP 0x8513 167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 176 #define GL_COMPRESSED_RGB 0x84ED 177 #define GL_COMPRESSED_RGBA 0x84EE 178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 180 #define GL_TEXTURE_COMPRESSED 0x86A1 181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 183 #define GL_CLAMP_TO_BORDER 0x812D 184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 185 #define GL_MAX_TEXTURE_UNITS 0x84E2 186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 190 #define GL_MULTISAMPLE_BIT 0x20000000 191 #define GL_NORMAL_MAP 0x8511 192 #define GL_REFLECTION_MAP 0x8512 193 #define GL_COMPRESSED_ALPHA 0x84E9 194 #define GL_COMPRESSED_LUMINANCE 0x84EA 195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 196 #define GL_COMPRESSED_INTENSITY 0x84EC 197 #define GL_COMBINE 0x8570 198 #define GL_COMBINE_RGB 0x8571 199 #define GL_COMBINE_ALPHA 0x8572 200 #define GL_SOURCE0_RGB 0x8580 201 #define GL_SOURCE1_RGB 0x8581 202 #define GL_SOURCE2_RGB 0x8582 203 #define GL_SOURCE0_ALPHA 0x8588 204 #define GL_SOURCE1_ALPHA 0x8589 205 #define GL_SOURCE2_ALPHA 0x858A 206 #define GL_OPERAND0_RGB 0x8590 207 #define GL_OPERAND1_RGB 0x8591 208 #define GL_OPERAND2_RGB 0x8592 209 #define GL_OPERAND0_ALPHA 0x8598 210 #define GL_OPERAND1_ALPHA 0x8599 211 #define GL_OPERAND2_ALPHA 0x859A 212 #define GL_RGB_SCALE 0x8573 213 #define GL_ADD_SIGNED 0x8574 214 #define GL_INTERPOLATE 0x8575 215 #define GL_SUBTRACT 0x84E7 216 #define GL_CONSTANT 0x8576 217 #define GL_PRIMARY_COLOR 0x8577 218 #define GL_PREVIOUS 0x8578 219 #define GL_DOT3_RGB 0x86AE 220 #define GL_DOT3_RGBA 0x86AF 226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
data);
264 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
266 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
267 #ifdef GL_GLEXT_PROTOTYPES 270 GLAPI void APIENTRY glCompressedTexImage3D (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
const void *
data);
273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *
data);
302 GLAPI void APIENTRY glMultiTexCoord4d (
GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
q);
308 GLAPI void APIENTRY glMultiTexCoord4s (
GLenum target, GLshort s, GLshort t, GLshort r, GLshort
q);
317 #ifndef GL_VERSION_1_4 318 #define GL_VERSION_1_4 1 319 #define GL_BLEND_DST_RGB 0x80C8 320 #define GL_BLEND_SRC_RGB 0x80C9 321 #define GL_BLEND_DST_ALPHA 0x80CA 322 #define GL_BLEND_SRC_ALPHA 0x80CB 323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 324 #define GL_DEPTH_COMPONENT16 0x81A5 325 #define GL_DEPTH_COMPONENT24 0x81A6 326 #define GL_DEPTH_COMPONENT32 0x81A7 327 #define GL_MIRRORED_REPEAT 0x8370 328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 329 #define GL_TEXTURE_LOD_BIAS 0x8501 330 #define GL_INCR_WRAP 0x8507 331 #define GL_DECR_WRAP 0x8508 332 #define GL_TEXTURE_DEPTH_SIZE 0x884A 333 #define GL_TEXTURE_COMPARE_MODE 0x884C 334 #define GL_TEXTURE_COMPARE_FUNC 0x884D 335 #define GL_POINT_SIZE_MIN 0x8126 336 #define GL_POINT_SIZE_MAX 0x8127 337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 338 #define GL_GENERATE_MIPMAP 0x8191 339 #define GL_GENERATE_MIPMAP_HINT 0x8192 340 #define GL_FOG_COORDINATE_SOURCE 0x8450 341 #define GL_FOG_COORDINATE 0x8451 342 #define GL_FRAGMENT_DEPTH 0x8452 343 #define GL_CURRENT_FOG_COORDINATE 0x8453 344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 347 #define GL_FOG_COORDINATE_ARRAY 0x8457 348 #define GL_COLOR_SUM 0x8458 349 #define GL_CURRENT_SECONDARY_COLOR 0x8459 350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 354 #define GL_SECONDARY_COLOR_ARRAY 0x845E 355 #define GL_TEXTURE_FILTER_CONTROL 0x8500 356 #define GL_DEPTH_TEXTURE_MODE 0x884B 357 #define GL_COMPARE_R_TO_TEXTURE 0x884E 358 #define GL_FUNC_ADD 0x8006 359 #define GL_FUNC_SUBTRACT 0x800A 360 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 361 #define GL_MIN 0x8007 362 #define GL_MAX 0x8008 363 #define GL_CONSTANT_COLOR 0x8001 364 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 365 #define GL_CONSTANT_ALPHA 0x8003 366 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 380 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
382 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
388 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
390 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
394 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
396 typedef void (
APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble
x, GLdouble
y);
397 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
v);
403 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVPROC) (
const GLshort *
v);
405 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
v);
410 typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
411 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVPROC) (
const GLshort *
v);
414 #ifdef GL_GLEXT_PROTOTYPES 427 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
429 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
435 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
437 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
441 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
452 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble
z);
458 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort
z);
465 #ifndef GL_VERSION_1_5 466 #define GL_VERSION_1_5 1 470 #define GL_BUFFER_SIZE 0x8764 471 #define GL_BUFFER_USAGE 0x8765 472 #define GL_QUERY_COUNTER_BITS 0x8864 473 #define GL_CURRENT_QUERY 0x8865 474 #define GL_QUERY_RESULT 0x8866 475 #define GL_QUERY_RESULT_AVAILABLE 0x8867 476 #define GL_ARRAY_BUFFER 0x8892 477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 478 #define GL_ARRAY_BUFFER_BINDING 0x8894 479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 481 #define GL_READ_ONLY 0x88B8 482 #define GL_WRITE_ONLY 0x88B9 483 #define GL_READ_WRITE 0x88BA 484 #define GL_BUFFER_ACCESS 0x88BB 485 #define GL_BUFFER_MAPPED 0x88BC 486 #define GL_BUFFER_MAP_POINTER 0x88BD 487 #define GL_STREAM_DRAW 0x88E0 488 #define GL_STREAM_READ 0x88E1 489 #define GL_STREAM_COPY 0x88E2 490 #define GL_STATIC_DRAW 0x88E4 491 #define GL_STATIC_READ 0x88E5 492 #define GL_STATIC_COPY 0x88E6 493 #define GL_DYNAMIC_DRAW 0x88E8 494 #define GL_DYNAMIC_READ 0x88E9 495 #define GL_DYNAMIC_COPY 0x88EA 496 #define GL_SAMPLES_PASSED 0x8914 497 #define GL_SRC1_ALPHA 0x8589 498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 507 #define GL_FOG_COORD_SRC 0x8450 508 #define GL_FOG_COORD 0x8451 509 #define GL_CURRENT_FOG_COORD 0x8453 510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 513 #define GL_FOG_COORD_ARRAY 0x8457 514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 515 #define GL_SRC0_RGB 0x8580 516 #define GL_SRC1_RGB 0x8581 517 #define GL_SRC2_RGB 0x8582 518 #define GL_SRC0_ALPHA 0x8588 519 #define GL_SRC2_ALPHA 0x858A 539 #ifdef GL_GLEXT_PROTOTYPES 553 GLAPI void APIENTRY glBufferSubData (
GLenum target, GLintptr offset, GLsizeiptr size,
const void *data);
554 GLAPI void APIENTRY glGetBufferSubData (
GLenum target, GLintptr offset, GLsizeiptr size,
void *data);
562 #ifndef GL_VERSION_2_0 563 #define GL_VERSION_2_0 1 565 #define GL_BLEND_EQUATION_RGB 0x8009 566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 573 #define GL_STENCIL_BACK_FUNC 0x8800 574 #define GL_STENCIL_BACK_FAIL 0x8801 575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 577 #define GL_MAX_DRAW_BUFFERS 0x8824 578 #define GL_DRAW_BUFFER0 0x8825 579 #define GL_DRAW_BUFFER1 0x8826 580 #define GL_DRAW_BUFFER2 0x8827 581 #define GL_DRAW_BUFFER3 0x8828 582 #define GL_DRAW_BUFFER4 0x8829 583 #define GL_DRAW_BUFFER5 0x882A 584 #define GL_DRAW_BUFFER6 0x882B 585 #define GL_DRAW_BUFFER7 0x882C 586 #define GL_DRAW_BUFFER8 0x882D 587 #define GL_DRAW_BUFFER9 0x882E 588 #define GL_DRAW_BUFFER10 0x882F 589 #define GL_DRAW_BUFFER11 0x8830 590 #define GL_DRAW_BUFFER12 0x8831 591 #define GL_DRAW_BUFFER13 0x8832 592 #define GL_DRAW_BUFFER14 0x8833 593 #define GL_DRAW_BUFFER15 0x8834 594 #define GL_BLEND_EQUATION_ALPHA 0x883D 595 #define GL_MAX_VERTEX_ATTRIBS 0x8869 596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 598 #define GL_FRAGMENT_SHADER 0x8B30 599 #define GL_VERTEX_SHADER 0x8B31 600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 602 #define GL_MAX_VARYING_FLOATS 0x8B4B 603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 605 #define GL_SHADER_TYPE 0x8B4F 606 #define GL_FLOAT_VEC2 0x8B50 607 #define GL_FLOAT_VEC3 0x8B51 608 #define GL_FLOAT_VEC4 0x8B52 609 #define GL_INT_VEC2 0x8B53 610 #define GL_INT_VEC3 0x8B54 611 #define GL_INT_VEC4 0x8B55 612 #define GL_BOOL 0x8B56 613 #define GL_BOOL_VEC2 0x8B57 614 #define GL_BOOL_VEC3 0x8B58 615 #define GL_BOOL_VEC4 0x8B59 616 #define GL_FLOAT_MAT2 0x8B5A 617 #define GL_FLOAT_MAT3 0x8B5B 618 #define GL_FLOAT_MAT4 0x8B5C 619 #define GL_SAMPLER_1D 0x8B5D 620 #define GL_SAMPLER_2D 0x8B5E 621 #define GL_SAMPLER_3D 0x8B5F 622 #define GL_SAMPLER_CUBE 0x8B60 623 #define GL_SAMPLER_1D_SHADOW 0x8B61 624 #define GL_SAMPLER_2D_SHADOW 0x8B62 625 #define GL_DELETE_STATUS 0x8B80 626 #define GL_COMPILE_STATUS 0x8B81 627 #define GL_LINK_STATUS 0x8B82 628 #define GL_VALIDATE_STATUS 0x8B83 629 #define GL_INFO_LOG_LENGTH 0x8B84 630 #define GL_ATTACHED_SHADERS 0x8B85 631 #define GL_ACTIVE_UNIFORMS 0x8B86 632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 633 #define GL_SHADER_SOURCE_LENGTH 0x8B88 634 #define GL_ACTIVE_ATTRIBUTES 0x8B89 635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 638 #define GL_CURRENT_PROGRAM 0x8B8D 639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 640 #define GL_LOWER_LEFT 0x8CA1 641 #define GL_UPPER_LEFT 0x8CA2 642 #define GL_STENCIL_BACK_REF 0x8CA3 643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 646 #define GL_POINT_SPRITE 0x8861 647 #define GL_COORD_REPLACE 0x8862 648 #define GL_MAX_TEXTURE_COORDS 0x8871 742 #ifdef GL_GLEXT_PROTOTYPES 820 GLAPI void APIENTRY glVertexAttrib4Nub (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
w);
825 GLAPI void APIENTRY glVertexAttrib4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
830 GLAPI void APIENTRY glVertexAttrib4s (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort
w);
839 #ifndef GL_VERSION_2_1 840 #define GL_VERSION_2_1 1 841 #define GL_PIXEL_PACK_BUFFER 0x88EB 842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 845 #define GL_FLOAT_MAT2x3 0x8B65 846 #define GL_FLOAT_MAT2x4 0x8B66 847 #define GL_FLOAT_MAT3x2 0x8B67 848 #define GL_FLOAT_MAT3x4 0x8B68 849 #define GL_FLOAT_MAT4x2 0x8B69 850 #define GL_FLOAT_MAT4x3 0x8B6A 851 #define GL_SRGB 0x8C40 852 #define GL_SRGB8 0x8C41 853 #define GL_SRGB_ALPHA 0x8C42 854 #define GL_SRGB8_ALPHA8 0x8C43 855 #define GL_COMPRESSED_SRGB 0x8C48 856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 858 #define GL_SLUMINANCE_ALPHA 0x8C44 859 #define GL_SLUMINANCE8_ALPHA8 0x8C45 860 #define GL_SLUMINANCE 0x8C46 861 #define GL_SLUMINANCE8 0x8C47 862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 870 #ifdef GL_GLEXT_PROTOTYPES 880 #ifndef GL_VERSION_3_0 881 #define GL_VERSION_3_0 1 883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 884 #define GL_CLIP_DISTANCE0 0x3000 885 #define GL_CLIP_DISTANCE1 0x3001 886 #define GL_CLIP_DISTANCE2 0x3002 887 #define GL_CLIP_DISTANCE3 0x3003 888 #define GL_CLIP_DISTANCE4 0x3004 889 #define GL_CLIP_DISTANCE5 0x3005 890 #define GL_CLIP_DISTANCE6 0x3006 891 #define GL_CLIP_DISTANCE7 0x3007 892 #define GL_MAX_CLIP_DISTANCES 0x0D32 893 #define GL_MAJOR_VERSION 0x821B 894 #define GL_MINOR_VERSION 0x821C 895 #define GL_NUM_EXTENSIONS 0x821D 896 #define GL_CONTEXT_FLAGS 0x821E 897 #define GL_COMPRESSED_RED 0x8225 898 #define GL_COMPRESSED_RG 0x8226 899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 900 #define GL_RGBA32F 0x8814 901 #define GL_RGB32F 0x8815 902 #define GL_RGBA16F 0x881A 903 #define GL_RGB16F 0x881B 904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 908 #define GL_CLAMP_READ_COLOR 0x891C 909 #define GL_FIXED_ONLY 0x891D 910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 911 #define GL_TEXTURE_1D_ARRAY 0x8C18 912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 913 #define GL_TEXTURE_2D_ARRAY 0x8C1A 914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 917 #define GL_R11F_G11F_B10F 0x8C3A 918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 919 #define GL_RGB9_E5 0x8C3D 920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 928 #define GL_PRIMITIVES_GENERATED 0x8C87 929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 930 #define GL_RASTERIZER_DISCARD 0x8C89 931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 934 #define GL_SEPARATE_ATTRIBS 0x8C8D 935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 937 #define GL_RGBA32UI 0x8D70 938 #define GL_RGB32UI 0x8D71 939 #define GL_RGBA16UI 0x8D76 940 #define GL_RGB16UI 0x8D77 941 #define GL_RGBA8UI 0x8D7C 942 #define GL_RGB8UI 0x8D7D 943 #define GL_RGBA32I 0x8D82 944 #define GL_RGB32I 0x8D83 945 #define GL_RGBA16I 0x8D88 946 #define GL_RGB16I 0x8D89 947 #define GL_RGBA8I 0x8D8E 948 #define GL_RGB8I 0x8D8F 949 #define GL_RED_INTEGER 0x8D94 950 #define GL_GREEN_INTEGER 0x8D95 951 #define GL_BLUE_INTEGER 0x8D96 952 #define GL_RGB_INTEGER 0x8D98 953 #define GL_RGBA_INTEGER 0x8D99 954 #define GL_BGR_INTEGER 0x8D9A 955 #define GL_BGRA_INTEGER 0x8D9B 956 #define GL_SAMPLER_1D_ARRAY 0x8DC0 957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 962 #define GL_UNSIGNED_INT_VEC3 0x8DC7 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 964 #define GL_INT_SAMPLER_1D 0x8DC9 965 #define GL_INT_SAMPLER_2D 0x8DCA 966 #define GL_INT_SAMPLER_3D 0x8DCB 967 #define GL_INT_SAMPLER_CUBE 0x8DCC 968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 976 #define GL_QUERY_WAIT 0x8E13 977 #define GL_QUERY_NO_WAIT 0x8E14 978 #define GL_QUERY_BY_REGION_WAIT 0x8E15 979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 980 #define GL_BUFFER_ACCESS_FLAGS 0x911F 981 #define GL_BUFFER_MAP_LENGTH 0x9120 982 #define GL_BUFFER_MAP_OFFSET 0x9121 983 #define GL_DEPTH_COMPONENT32F 0x8CAC 984 #define GL_DEPTH32F_STENCIL8 0x8CAD 985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 995 #define GL_FRAMEBUFFER_DEFAULT 0x8218 996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 999 #define GL_DEPTH_STENCIL 0x84F9 1000 #define GL_UNSIGNED_INT_24_8 0x84FA 1001 #define GL_DEPTH24_STENCIL8 0x88F0 1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1003 #define GL_TEXTURE_RED_TYPE 0x8C10 1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1008 #define GL_UNSIGNED_NORMALIZED 0x8C17 1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 1011 #define GL_RENDERBUFFER_BINDING 0x8CA7 1012 #define GL_READ_FRAMEBUFFER 0x8CA8 1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1028 #define GL_COLOR_ATTACHMENT0 0x8CE0 1029 #define GL_COLOR_ATTACHMENT1 0x8CE1 1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 1031 #define GL_COLOR_ATTACHMENT3 0x8CE3 1032 #define GL_COLOR_ATTACHMENT4 0x8CE4 1033 #define GL_COLOR_ATTACHMENT5 0x8CE5 1034 #define GL_COLOR_ATTACHMENT6 0x8CE6 1035 #define GL_COLOR_ATTACHMENT7 0x8CE7 1036 #define GL_COLOR_ATTACHMENT8 0x8CE8 1037 #define GL_COLOR_ATTACHMENT9 0x8CE9 1038 #define GL_COLOR_ATTACHMENT10 0x8CEA 1039 #define GL_COLOR_ATTACHMENT11 0x8CEB 1040 #define GL_COLOR_ATTACHMENT12 0x8CEC 1041 #define GL_COLOR_ATTACHMENT13 0x8CED 1042 #define GL_COLOR_ATTACHMENT14 0x8CEE 1043 #define GL_COLOR_ATTACHMENT15 0x8CEF 1044 #define GL_DEPTH_ATTACHMENT 0x8D00 1045 #define GL_STENCIL_ATTACHMENT 0x8D20 1046 #define GL_FRAMEBUFFER 0x8D40 1047 #define GL_RENDERBUFFER 0x8D41 1048 #define GL_RENDERBUFFER_WIDTH 0x8D42 1049 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1050 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1051 #define GL_STENCIL_INDEX1 0x8D46 1052 #define GL_STENCIL_INDEX4 0x8D47 1053 #define GL_STENCIL_INDEX8 0x8D48 1054 #define GL_STENCIL_INDEX16 0x8D49 1055 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1056 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1057 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1058 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1059 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1060 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1061 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1062 #define GL_MAX_SAMPLES 0x8D57 1063 #define GL_INDEX 0x8222 1064 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1065 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1066 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1067 #define GL_HALF_FLOAT 0x140B 1068 #define GL_MAP_READ_BIT 0x0001 1069 #define GL_MAP_WRITE_BIT 0x0002 1070 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1071 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1072 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1073 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1074 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1075 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1076 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1077 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1078 #define GL_RG 0x8227 1079 #define GL_RG_INTEGER 0x8228 1080 #define GL_R8 0x8229 1081 #define GL_R16 0x822A 1082 #define GL_RG8 0x822B 1083 #define GL_RG16 0x822C 1084 #define GL_R16F 0x822D 1085 #define GL_R32F 0x822E 1086 #define GL_RG16F 0x822F 1087 #define GL_RG32F 0x8230 1088 #define GL_R8I 0x8231 1089 #define GL_R8UI 0x8232 1090 #define GL_R16I 0x8233 1091 #define GL_R16UI 0x8234 1092 #define GL_R32I 0x8235 1093 #define GL_R32UI 0x8236 1094 #define GL_RG8I 0x8237 1095 #define GL_RG8UI 0x8238 1096 #define GL_RG16I 0x8239 1097 #define GL_RG16UI 0x823A 1098 #define GL_RG32I 0x823B 1099 #define GL_RG32UI 0x823C 1100 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1101 #define GL_CLAMP_VERTEX_COLOR 0x891A 1102 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 1103 #define GL_ALPHA_INTEGER 0x8D97 1188 #ifdef GL_GLEXT_PROTOTYPES 1265 GLAPI void APIENTRY glRenderbufferStorageMultisample (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
1268 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
1276 #ifndef GL_VERSION_3_1 1277 #define GL_VERSION_3_1 1 1278 #define GL_SAMPLER_2D_RECT 0x8B63 1279 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 1280 #define GL_SAMPLER_BUFFER 0x8DC2 1281 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 1282 #define GL_INT_SAMPLER_BUFFER 0x8DD0 1283 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 1284 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1285 #define GL_TEXTURE_BUFFER 0x8C2A 1286 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1287 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1288 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1289 #define GL_TEXTURE_RECTANGLE 0x84F5 1290 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1291 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 1292 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 1293 #define GL_R8_SNORM 0x8F94 1294 #define GL_RG8_SNORM 0x8F95 1295 #define GL_RGB8_SNORM 0x8F96 1296 #define GL_RGBA8_SNORM 0x8F97 1297 #define GL_R16_SNORM 0x8F98 1298 #define GL_RG16_SNORM 0x8F99 1299 #define GL_RGB16_SNORM 0x8F9A 1300 #define GL_RGBA16_SNORM 0x8F9B 1301 #define GL_SIGNED_NORMALIZED 0x8F9C 1302 #define GL_PRIMITIVE_RESTART 0x8F9D 1303 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 1304 #define GL_COPY_READ_BUFFER 0x8F36 1305 #define GL_COPY_WRITE_BUFFER 0x8F37 1306 #define GL_UNIFORM_BUFFER 0x8A11 1307 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1308 #define GL_UNIFORM_BUFFER_START 0x8A29 1309 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1311 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1312 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1313 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1314 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1315 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1316 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1317 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1318 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1319 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1320 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1321 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1322 #define GL_UNIFORM_TYPE 0x8A37 1323 #define GL_UNIFORM_SIZE 0x8A38 1324 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1325 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1326 #define GL_UNIFORM_OFFSET 0x8A3B 1327 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1328 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1329 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1330 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1331 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1332 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1333 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1334 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1335 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1336 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1337 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1338 #define GL_INVALID_INDEX 0xFFFFFFFFu 1351 #ifdef GL_GLEXT_PROTOTYPES 1356 GLAPI void APIENTRY glCopyBufferSubData (
GLenum readTarget,
GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1357 GLAPI void APIENTRY glGetUniformIndices (
GLuint program, GLsizei uniformCount,
const GLchar *
const*uniformNames,
GLuint *uniformIndices);
1367 #ifndef GL_VERSION_3_2 1368 #define GL_VERSION_3_2 1 1370 #ifndef GLEXT_64_TYPES_DEFINED 1372 #define GLEXT_64_TYPES_DEFINED 1375 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 1376 #include <inttypes.h> 1377 #elif defined(__sun__) || defined(__digital__) 1378 #include <inttypes.h> 1379 #if defined(__STDC__) 1380 #if defined(__arch64__) || defined(_LP64) 1381 typedef long int int64_t;
1382 typedef unsigned long int uint64_t;
1384 typedef long long int int64_t;
1385 typedef unsigned long long int uint64_t;
1388 #elif defined( __VMS ) || defined(__sgi) 1389 #include <inttypes.h> 1390 #elif defined(__SCO__) || defined(__USLC__) 1392 #elif defined(__UNIXOS2__) || defined(__SOL64__) 1393 typedef long int int32_t;
1394 typedef long long int int64_t;
1395 typedef unsigned long long int uint64_t;
1396 #elif defined(_WIN32) && defined(__GNUC__) 1398 #elif defined(_WIN32) 1399 typedef __int32 int32_t;
1400 typedef __int64 int64_t;
1401 typedef unsigned __int64 uint64_t;
1404 #include <inttypes.h> 1409 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 1410 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 1411 #define GL_LINES_ADJACENCY 0x000A 1412 #define GL_LINE_STRIP_ADJACENCY 0x000B 1413 #define GL_TRIANGLES_ADJACENCY 0x000C 1414 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1415 #define GL_PROGRAM_POINT_SIZE 0x8642 1416 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1417 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1418 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1419 #define GL_GEOMETRY_SHADER 0x8DD9 1420 #define GL_GEOMETRY_VERTICES_OUT 0x8916 1421 #define GL_GEOMETRY_INPUT_TYPE 0x8917 1422 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1423 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1424 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1425 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1426 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 1427 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1428 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1429 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 1430 #define GL_CONTEXT_PROFILE_MASK 0x9126 1431 #define GL_DEPTH_CLAMP 0x864F 1432 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1433 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1434 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1435 #define GL_PROVOKING_VERTEX 0x8E4F 1436 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1437 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1438 #define GL_OBJECT_TYPE 0x9112 1439 #define GL_SYNC_CONDITION 0x9113 1440 #define GL_SYNC_STATUS 0x9114 1441 #define GL_SYNC_FLAGS 0x9115 1442 #define GL_SYNC_FENCE 0x9116 1443 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1444 #define GL_UNSIGNALED 0x9118 1445 #define GL_SIGNALED 0x9119 1446 #define GL_ALREADY_SIGNALED 0x911A 1447 #define GL_TIMEOUT_EXPIRED 0x911B 1448 #define GL_CONDITION_SATISFIED 0x911C 1449 #define GL_WAIT_FAILED 0x911D 1450 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1451 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1452 #define GL_SAMPLE_POSITION 0x8E50 1453 #define GL_SAMPLE_MASK 0x8E51 1454 #define GL_SAMPLE_MASK_VALUE 0x8E52 1455 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1456 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1457 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1458 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1459 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1460 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1461 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1462 #define GL_TEXTURE_SAMPLES 0x9106 1463 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1464 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1465 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1466 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1467 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1468 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1469 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1470 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1471 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1472 #define GL_MAX_INTEGER_SAMPLES 0x9110 1492 #ifdef GL_GLEXT_PROTOTYPES 1515 #ifndef GL_VERSION_3_3 1516 #define GL_VERSION_3_3 1 1517 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 1518 #define GL_SRC1_COLOR 0x88F9 1519 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1520 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1521 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1522 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1523 #define GL_SAMPLER_BINDING 0x8919 1524 #define GL_RGB10_A2UI 0x906F 1525 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1526 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1527 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1528 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1529 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1530 #define GL_TIME_ELAPSED 0x88BF 1531 #define GL_TIMESTAMP 0x8E28 1532 #define GL_INT_2_10_10_10_REV 0x8D9F 1591 #ifdef GL_GLEXT_PROTOTYPES 1653 #ifndef GL_VERSION_4_0 1654 #define GL_VERSION_4_0 1 1655 #define GL_SAMPLE_SHADING 0x8C36 1656 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1657 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1658 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1659 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1660 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1661 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1662 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1663 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1664 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1665 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1666 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1667 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1668 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1669 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1670 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1671 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1672 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1673 #define GL_MAX_VERTEX_STREAMS 0x8E71 1674 #define GL_DOUBLE_VEC2 0x8FFC 1675 #define GL_DOUBLE_VEC3 0x8FFD 1676 #define GL_DOUBLE_VEC4 0x8FFE 1677 #define GL_DOUBLE_MAT2 0x8F46 1678 #define GL_DOUBLE_MAT3 0x8F47 1679 #define GL_DOUBLE_MAT4 0x8F48 1680 #define GL_DOUBLE_MAT2x3 0x8F49 1681 #define GL_DOUBLE_MAT2x4 0x8F4A 1682 #define GL_DOUBLE_MAT3x2 0x8F4B 1683 #define GL_DOUBLE_MAT3x4 0x8F4C 1684 #define GL_DOUBLE_MAT4x2 0x8F4D 1685 #define GL_DOUBLE_MAT4x3 0x8F4E 1686 #define GL_ACTIVE_SUBROUTINES 0x8DE5 1687 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1688 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1689 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1690 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1691 #define GL_MAX_SUBROUTINES 0x8DE7 1692 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1693 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1694 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1695 #define GL_PATCHES 0x000E 1696 #define GL_PATCH_VERTICES 0x8E72 1697 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1698 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1699 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1700 #define GL_TESS_GEN_MODE 0x8E76 1701 #define GL_TESS_GEN_SPACING 0x8E77 1702 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1703 #define GL_TESS_GEN_POINT_MODE 0x8E79 1704 #define GL_ISOLINES 0x8E7A 1705 #define GL_FRACTIONAL_ODD 0x8E7B 1706 #define GL_FRACTIONAL_EVEN 0x8E7C 1707 #define GL_MAX_PATCH_VERTICES 0x8E7D 1708 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1709 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1710 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1711 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1712 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1713 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1714 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1715 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1716 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1717 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1718 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1719 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1720 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1721 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1722 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1723 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 1724 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 1725 #define GL_TESS_EVALUATION_SHADER 0x8E87 1726 #define GL_TESS_CONTROL_SHADER 0x8E88 1727 #define GL_TRANSFORM_FEEDBACK 0x8E22 1728 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 1729 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 1730 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1731 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1778 #ifdef GL_GLEXT_PROTOTYPES 1788 GLAPI void APIENTRY glUniform3d (
GLint location, GLdouble x, GLdouble y, GLdouble z);
1789 GLAPI void APIENTRY glUniform4d (
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
1790 GLAPI void APIENTRY glUniform1dv (
GLint location, GLsizei count,
const GLdouble *value);
1791 GLAPI void APIENTRY glUniform2dv (
GLint location, GLsizei count,
const GLdouble *value);
1792 GLAPI void APIENTRY glUniform3dv (
GLint location, GLsizei count,
const GLdouble *value);
1793 GLAPI void APIENTRY glUniform4dv (
GLint location, GLsizei count,
const GLdouble *value);
1828 #ifndef GL_VERSION_4_1 1829 #define GL_VERSION_4_1 1 1830 #define GL_FIXED 0x140C 1831 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1832 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1833 #define GL_LOW_FLOAT 0x8DF0 1834 #define GL_MEDIUM_FLOAT 0x8DF1 1835 #define GL_HIGH_FLOAT 0x8DF2 1836 #define GL_LOW_INT 0x8DF3 1837 #define GL_MEDIUM_INT 0x8DF4 1838 #define GL_HIGH_INT 0x8DF5 1839 #define GL_SHADER_COMPILER 0x8DFA 1840 #define GL_SHADER_BINARY_FORMATS 0x8DF8 1841 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1842 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1843 #define GL_MAX_VARYING_VECTORS 0x8DFC 1844 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1845 #define GL_RGB565 0x8D62 1846 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1847 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1848 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 1849 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 1850 #define GL_VERTEX_SHADER_BIT 0x00000001 1851 #define GL_FRAGMENT_SHADER_BIT 0x00000002 1852 #define GL_GEOMETRY_SHADER_BIT 0x00000004 1853 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1854 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1855 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1856 #define GL_PROGRAM_SEPARABLE 0x8258 1857 #define GL_ACTIVE_PROGRAM 0x8259 1858 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1859 #define GL_MAX_VIEWPORTS 0x825B 1860 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 1861 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 1862 #define GL_LAYER_PROVOKING_VERTEX 0x825E 1863 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 1864 #define GL_UNDEFINED_VERTEX 0x8260 1953 #ifdef GL_GLEXT_PROTOTYPES 1955 GLAPI void APIENTRY glShaderBinary (GLsizei count,
const GLuint *shaders,
GLenum binaryformat,
const void *binary, GLsizei length);
1959 GLAPI void APIENTRY glGetProgramBinary (
GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat,
void *binary);
2025 GLAPI void APIENTRY glVertexAttribL4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2045 #ifndef GL_VERSION_4_2 2046 #define GL_VERSION_4_2 1 2047 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2048 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2049 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2050 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2051 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2052 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2053 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2054 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2055 #define GL_NUM_SAMPLE_COUNTS 0x9380 2056 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2057 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2058 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2059 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2060 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2061 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2062 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2063 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2064 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2065 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2066 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2067 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2068 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2069 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2070 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2071 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2072 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2073 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2074 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2075 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2076 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2077 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2078 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2079 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2080 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2081 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2082 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2083 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2084 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2085 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2086 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2087 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2088 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2089 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2090 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2091 #define GL_COMMAND_BARRIER_BIT 0x00000040 2092 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2093 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2094 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2095 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2096 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2097 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2098 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2099 #define GL_MAX_IMAGE_UNITS 0x8F38 2100 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2101 #define GL_IMAGE_BINDING_NAME 0x8F3A 2102 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2103 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2104 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2105 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2106 #define GL_IMAGE_1D 0x904C 2107 #define GL_IMAGE_2D 0x904D 2108 #define GL_IMAGE_3D 0x904E 2109 #define GL_IMAGE_2D_RECT 0x904F 2110 #define GL_IMAGE_CUBE 0x9050 2111 #define GL_IMAGE_BUFFER 0x9051 2112 #define GL_IMAGE_1D_ARRAY 0x9052 2113 #define GL_IMAGE_2D_ARRAY 0x9053 2114 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2115 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2116 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2117 #define GL_INT_IMAGE_1D 0x9057 2118 #define GL_INT_IMAGE_2D 0x9058 2119 #define GL_INT_IMAGE_3D 0x9059 2120 #define GL_INT_IMAGE_2D_RECT 0x905A 2121 #define GL_INT_IMAGE_CUBE 0x905B 2122 #define GL_INT_IMAGE_BUFFER 0x905C 2123 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2124 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2125 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2126 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2127 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2128 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2129 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2130 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2131 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2132 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2133 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2134 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2135 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2136 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2137 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2138 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2139 #define GL_MAX_IMAGE_SAMPLES 0x906D 2140 #define GL_IMAGE_BINDING_FORMAT 0x906E 2141 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2142 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2143 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2144 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2145 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2146 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2147 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2148 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2149 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2150 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 2151 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 2152 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 2153 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 2154 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2167 #ifdef GL_GLEXT_PROTOTYPES 2176 GLAPI void APIENTRY glTexStorage2D (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height);
2177 GLAPI void APIENTRY glTexStorage3D (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2183 #ifndef GL_VERSION_4_3 2184 #define GL_VERSION_4_3 1 2186 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2187 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2188 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2189 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2190 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2191 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2192 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2193 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2194 #define GL_COMPRESSED_R11_EAC 0x9270 2195 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2196 #define GL_COMPRESSED_RG11_EAC 0x9272 2197 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2198 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2199 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2200 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2201 #define GL_COMPUTE_SHADER 0x91B9 2202 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2203 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2204 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2205 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2206 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2207 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2208 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2209 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2210 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 2211 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2212 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2213 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 2214 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2215 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2216 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2217 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2218 #define GL_COMPUTE_SHADER_BIT 0x00000020 2219 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2220 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2221 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2222 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2223 #define GL_DEBUG_SOURCE_API 0x8246 2224 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2225 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2226 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2227 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2228 #define GL_DEBUG_SOURCE_OTHER 0x824B 2229 #define GL_DEBUG_TYPE_ERROR 0x824C 2230 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2231 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2232 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2233 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2234 #define GL_DEBUG_TYPE_OTHER 0x8251 2235 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2236 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2237 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2238 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2239 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2240 #define GL_DEBUG_SEVERITY_LOW 0x9148 2241 #define GL_DEBUG_TYPE_MARKER 0x8268 2242 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2243 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2244 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2245 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2246 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2247 #define GL_BUFFER 0x82E0 2248 #define GL_SHADER 0x82E1 2249 #define GL_PROGRAM 0x82E2 2250 #define GL_QUERY 0x82E3 2251 #define GL_PROGRAM_PIPELINE 0x82E4 2252 #define GL_SAMPLER 0x82E6 2253 #define GL_MAX_LABEL_LENGTH 0x82E8 2254 #define GL_DEBUG_OUTPUT 0x92E0 2255 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2256 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2257 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2258 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2259 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2260 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2261 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2262 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2263 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2264 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2265 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2266 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2267 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2268 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2269 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2270 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2271 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2272 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2273 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2274 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2275 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2276 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2277 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2278 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2279 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2280 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2281 #define GL_MAX_WIDTH 0x827E 2282 #define GL_MAX_HEIGHT 0x827F 2283 #define GL_MAX_DEPTH 0x8280 2284 #define GL_MAX_LAYERS 0x8281 2285 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2286 #define GL_COLOR_COMPONENTS 0x8283 2287 #define GL_DEPTH_COMPONENTS 0x8284 2288 #define GL_STENCIL_COMPONENTS 0x8285 2289 #define GL_COLOR_RENDERABLE 0x8286 2290 #define GL_DEPTH_RENDERABLE 0x8287 2291 #define GL_STENCIL_RENDERABLE 0x8288 2292 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2293 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2294 #define GL_FRAMEBUFFER_BLEND 0x828B 2295 #define GL_READ_PIXELS 0x828C 2296 #define GL_READ_PIXELS_FORMAT 0x828D 2297 #define GL_READ_PIXELS_TYPE 0x828E 2298 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2299 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2300 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2301 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2302 #define GL_MIPMAP 0x8293 2303 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2304 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2305 #define GL_COLOR_ENCODING 0x8296 2306 #define GL_SRGB_READ 0x8297 2307 #define GL_SRGB_WRITE 0x8298 2308 #define GL_FILTER 0x829A 2309 #define GL_VERTEX_TEXTURE 0x829B 2310 #define GL_TESS_CONTROL_TEXTURE 0x829C 2311 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2312 #define GL_GEOMETRY_TEXTURE 0x829E 2313 #define GL_FRAGMENT_TEXTURE 0x829F 2314 #define GL_COMPUTE_TEXTURE 0x82A0 2315 #define GL_TEXTURE_SHADOW 0x82A1 2316 #define GL_TEXTURE_GATHER 0x82A2 2317 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2318 #define GL_SHADER_IMAGE_LOAD 0x82A4 2319 #define GL_SHADER_IMAGE_STORE 0x82A5 2320 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2321 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2322 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2323 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2324 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2325 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2326 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2327 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2328 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2329 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2330 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2331 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2332 #define GL_CLEAR_BUFFER 0x82B4 2333 #define GL_TEXTURE_VIEW 0x82B5 2334 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2335 #define GL_FULL_SUPPORT 0x82B7 2336 #define GL_CAVEAT_SUPPORT 0x82B8 2337 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2338 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2339 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2340 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2341 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2342 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2343 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2344 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2345 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2346 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2347 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2348 #define GL_VIEW_CLASS_128_BITS 0x82C4 2349 #define GL_VIEW_CLASS_96_BITS 0x82C5 2350 #define GL_VIEW_CLASS_64_BITS 0x82C6 2351 #define GL_VIEW_CLASS_48_BITS 0x82C7 2352 #define GL_VIEW_CLASS_32_BITS 0x82C8 2353 #define GL_VIEW_CLASS_24_BITS 0x82C9 2354 #define GL_VIEW_CLASS_16_BITS 0x82CA 2355 #define GL_VIEW_CLASS_8_BITS 0x82CB 2356 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2357 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2358 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2359 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2360 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2361 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2362 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2363 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2364 #define GL_UNIFORM 0x92E1 2365 #define GL_UNIFORM_BLOCK 0x92E2 2366 #define GL_PROGRAM_INPUT 0x92E3 2367 #define GL_PROGRAM_OUTPUT 0x92E4 2368 #define GL_BUFFER_VARIABLE 0x92E5 2369 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2370 #define GL_VERTEX_SUBROUTINE 0x92E8 2371 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2372 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2373 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2374 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2375 #define GL_COMPUTE_SUBROUTINE 0x92ED 2376 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2377 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2378 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2379 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2380 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2381 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2382 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2383 #define GL_ACTIVE_RESOURCES 0x92F5 2384 #define GL_MAX_NAME_LENGTH 0x92F6 2385 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2386 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2387 #define GL_NAME_LENGTH 0x92F9 2388 #define GL_TYPE 0x92FA 2389 #define GL_ARRAY_SIZE 0x92FB 2390 #define GL_OFFSET 0x92FC 2391 #define GL_BLOCK_INDEX 0x92FD 2392 #define GL_ARRAY_STRIDE 0x92FE 2393 #define GL_MATRIX_STRIDE 0x92FF 2394 #define GL_IS_ROW_MAJOR 0x9300 2395 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2396 #define GL_BUFFER_BINDING 0x9302 2397 #define GL_BUFFER_DATA_SIZE 0x9303 2398 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2399 #define GL_ACTIVE_VARIABLES 0x9305 2400 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2401 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2402 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2403 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2404 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2405 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2406 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2407 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2408 #define GL_LOCATION 0x930E 2409 #define GL_LOCATION_INDEX 0x930F 2410 #define GL_IS_PER_PATCH 0x92E7 2411 #define GL_SHADER_STORAGE_BUFFER 0x90D2 2412 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 2413 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 2414 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 2415 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 2416 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 2417 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 2418 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 2419 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 2420 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 2421 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC