addShape(GLshape *i_shape) | GLcamera | |
computeAbsTransform(double o_trans[16]) | GLcamera | |
computeAbsTransform(double o_trans[16]) | GLcamera | |
draw(int i_mode) | GLcamera | |
far() | GLcamera | inline |
far() | GLcamera | inline |
far() | GLcamera | |
fovy() | GLcamera | inline |
fovy() | GLcamera | inline |
fovy() | GLcamera | |
getAbsTransform() | GLcamera | |
getAbsTransform(double o_trans[16]) | GLcamera | |
getAbsTransform(double *o_T) | GLcamera | |
getDepthOfLine(int i_row, float *o_depth) | GLcamera | |
getPosition() | GLcoordinates | |
getPosition(double &x, double &y, double &z) | GLcoordinates | |
getRotation() | GLcoordinates | |
getRotation(hrp::Matrix33 &R) | GLcoordinates | |
getTransform() | GLcoordinates | inline |
GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy, GLlink *i_link=NULL, int i_id=-1) | GLcamera | |
GLcamera(const OpenHRP::SensorInfo &i_si, GLlink *i_link) | GLcamera | |
GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy) | GLcamera | |
GLcamera(const OpenHRP::SensorInfo &i_info, irr::scene::ISceneNode *i_node) | GLcamera | |
GLcamera(irr::scene::ISceneNode *i_node) | GLcamera | |
GLcoordinates() | GLcoordinates | |
height() | GLcamera | inline |
height() | GLcamera | inline |
height() | GLcamera | |
highlight(bool flag) | GLcamera | |
initFramebuffer(void) | GLcamera | private |
initRenderbuffer(void) | GLcamera | private |
initTexture(void) | GLcamera | private |
link() | GLcamera | |
m_absTrans | GLcamera | private |
m_colorBuffer | GLcamera | private |
m_far | GLcamera | private |
m_far | GLcamera | private |
m_fovy | GLcamera | private |
m_fovy | GLcamera | private |
m_frameBuffer | GLcamera | private |
m_height | GLcamera | private |
m_height | GLcamera | private |
m_link | GLcamera | private |
m_name | GLcamera | private |
m_near | GLcamera | private |
m_near | GLcamera | private |
m_node | GLcamera | private |
m_renderBuffer | GLcamera | private |
m_sensor | GLcamera | private |
m_shapes | GLcamera | private |
m_texture | GLcamera | private |
m_trans | GLcamera | private |
m_viewPoint | GLcamera | private |
m_viewTarget | GLcamera | private |
m_width | GLcamera | private |
m_width | GLcamera | private |
name() const | GLcamera | |
name(const std::string &i_name) | GLcamera | |
name() const | GLcamera | |
name() | GLcamera | |
near() | GLcamera | inline |
near() | GLcamera | inline |
near() | GLcamera | |
render(GLsceneBase *i_scene) | GLcamera | |
sensor() | GLcamera | |
setCameraParameters(irr::scene::ICameraSceneNode *i_camera) | GLcamera | |
setPosition(double x, double y, double z) | GLcoordinates | |
setPosition(const T &p) | GLcoordinates | inline |
setRotation(double r, double p, double y) | GLcoordinates | |
setRotation(double ax, double ay, double az, double th) | GLcoordinates | |
setRotation(const hrp::Matrix33 &R) | GLcoordinates | |
setRotation(const double *R) | GLcoordinates | |
setTransform(double i_trans[16]) | GLcamera | |
GLcoordinates::setTransform(const double i_trans[12]) | GLcoordinates | |
setView(int w, int h) | GLcamera | |
setView() | GLcamera | |
setView() | GLcamera | |
setViewPoint(double x, double y, double z) | GLcamera | |
setViewTarget(double x, double y, double z) | GLcamera | |
updateCameraTransform(irr::scene::ICameraSceneNode *i_camera) | GLcamera | |
width() | GLcamera | inline |
width() | GLcamera | inline |
width() | GLcamera | |
~GLcamera() | GLcamera | |