ObjectState.h
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2 // Copyright (c) 2013, Johannes Meyer, TU Darmstadt
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4 
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28 
29 #ifndef HECTOR_WORLDMODEL_MSGS_CONSTANTS_OBJECTSTATE_H
30 #define HECTOR_WORLDMODEL_MSGS_CONSTANTS_OBJECTSTATE_H
31 
32 #include <hector_worldmodel_msgs/ObjectState.h>
33 
35 
36 static inline const char *getObjectStateString(const ObjectState::_state_type& state)
37 {
38  switch(state) {
39  case ObjectState::UNKNOWN: return "UNKNWON";
40  case ObjectState::PENDING: return "PENDING";
41  case ObjectState::ACTIVE: return "ACTIVE";
42  case ObjectState::INACTIVE: return "INACTIVE";
43  case ObjectState::CONFIRMED: return "CONFIRMED";
44  case ObjectState::DISCARDED: return "DISCARDED";
45  case ObjectState::APPROACHING: return "APPROACHING";
46  default: return "";
47  }
48 }
49 
50 }
51 
52 #endif // HECTOR_WORLDMODEL_MSGS_CONSTANTS_OBJECTSTATE_H
static const char * getObjectStateString(const ObjectState::_state_type &state)
Definition: ObjectState.h:36


hector_worldmodel_msgs
Author(s): Johannes Meyer
autogenerated on Mon Jun 10 2019 13:35:10