MatrixBase_hnormalized.cpp
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1 Vector4d v = Vector4d::Random();
2 Projective3d P(Matrix4d::Random());
3 cout << "v = " << v.transpose() << "]^T" << endl;
4 cout << "v.hnormalized() = " << v.hnormalized().transpose() << "]^T" << endl;
5 cout << "P*v = " << (P*v).transpose() << "]^T" << endl;
6 cout << "(P*v).hnormalized() = " << (P*v).hnormalized().transpose() << "]^T" << endl;
Vector4d v
Projective3d P(Matrix4d::Random())
Transform< double, 3, Projective > Projective3d
Definition: Transform.h:732


gtsam
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autogenerated on Sat May 8 2021 02:42:54