#include <GteHLSLShader.h>
Public Attributes | |
D3D_TESSELLATOR_DOMAIN | domain |
D3D_PRIMITIVE | inputPrimitive |
unsigned int | numControlPoints |
unsigned int | numGSInstances |
unsigned int | numPatchConstants |
D3D_TESSELLATOR_OUTPUT_PRIMITIVE | outputPrimitive |
D3D_TESSELLATOR_PARTITIONING | partitioning |
Definition at line 60 of file GteHLSLShader.h.
D3D_TESSELLATOR_DOMAIN gte::HLSLShader::Description::TSParameters::domain |
Definition at line 68 of file GteHLSLShader.h.
D3D_PRIMITIVE gte::HLSLShader::Description::TSParameters::inputPrimitive |
Definition at line 65 of file GteHLSLShader.h.
unsigned int gte::HLSLShader::Description::TSParameters::numControlPoints |
Definition at line 64 of file GteHLSLShader.h.
unsigned int gte::HLSLShader::Description::TSParameters::numGSInstances |
Definition at line 63 of file GteHLSLShader.h.
unsigned int gte::HLSLShader::Description::TSParameters::numPatchConstants |
Definition at line 62 of file GteHLSLShader.h.
D3D_TESSELLATOR_OUTPUT_PRIMITIVE gte::HLSLShader::Description::TSParameters::outputPrimitive |
Definition at line 66 of file GteHLSLShader.h.
D3D_TESSELLATOR_PARTITIONING gte::HLSLShader::Description::TSParameters::partitioning |
Definition at line 67 of file GteHLSLShader.h.