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GteTextureDS.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.1 (2016/11/13)
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#pragma once
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#include <
Graphics/GteTexture2.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
TextureDS
:
public
Texture2
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{
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public
:
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// Construction for depth-stencil textures.
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TextureDS
(DFType
format
,
unsigned
int
width
,
unsigned
int
height
,
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bool
createStorage =
true
);
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void
MakeShaderInput();
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bool
IsShaderInput()
const
;
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private
:
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bool
mShaderInput
;
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};
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}
width
GLint GLsizei width
Definition:
glcorearb.h:98
gte::Texture2
Definition:
GteTexture2.h:15
gte
Definition:
GLX/GteWICFileIO.h:16
format
GLint GLint GLsizei GLint GLenum format
Definition:
glcorearb.h:103
height
GLint GLsizei GLsizei height
Definition:
glcorearb.h:98
GteTexture2.h
gte::TextureDS
Definition:
GteTextureDS.h:15
gte::TextureDS::mShaderInput
bool mShaderInput
Definition:
GteTextureDS.h:26
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01