16 TextureArray(CubeFaceCount * numCubes, format, 2, length, length, 1, hasMipmaps,
unsigned int GetNumCubes() const
TextureCubeArray(unsigned int numCubes, DFType format, unsigned int length, bool hasMipmaps=false, bool createStorage=true)
unsigned int GetLength() const
unsigned int GetDimension(int i) const