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GteRawBuffer.h
Go to the documentation of this file.
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Graphics/GteBuffer.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
RawBuffer
:
public
Buffer
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{
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public
:
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// Construction. The element size is always 4 bytes.
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RawBuffer
(
unsigned
int
numElements,
bool
createStorage =
true
);
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public
:
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// For use by the Shader class for storing reflection information.
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static
int
const
shaderDataLookup = 3;
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};
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}
GteBuffer.h
gte
Definition:
GLX/GteWICFileIO.h:16
gte::RawBuffer
Definition:
GteRawBuffer.h:15
gte::Buffer
Definition:
GteBuffer.h:16
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01