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GtePixelShader.h
Go to the documentation of this file.
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Graphics/GteShader.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
PixelShader
:
public
Shader
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{
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public
:
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// Construction.
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#if defined(GTE_DEV_OPENGL)
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PixelShader
(
GLSLReflection
const
& reflector);
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#else
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PixelShader
(
HLSLShader
const
&
program
);
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#endif
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};
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}
GteShader.h
program
GLbitfield GLuint program
Definition:
glcorearb.h:1926
gte::HLSLShader
Definition:
GteHLSLShader.h:24
gte::GLSLReflection
Definition:
GteGLSLReflection.h:23
gte
Definition:
GLX/GteWICFileIO.h:16
gte::PixelShader
Definition:
GtePixelShader.h:15
gte::Shader
Definition:
GteShader.h:33
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01