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GteGL4VertexBuffer.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Graphics/GteVertexBuffer.h
>
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#include <
Graphics/GL4/GteGL4Buffer.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
GL4VertexBuffer
:
public
GL4Buffer
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{
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public
:
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// Construction.
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GL4VertexBuffer
(
VertexBuffer
const
* vbuffer);
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static
std::shared_ptr<GEObject> Create(
void
* unused,
GraphicsObject
const
*
object
);
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// Member access.
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inline
VertexBuffer
* GetVertexBuffer()
const
;
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// TODO: Drawing support? Currently, the enable/disable is in the
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// GL4InputLayout class, which assumes OpenGL 4.3 or later. What if the
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// application machine does not have OpenGL 4.3? Fall back to the
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// glBindBuffer paradigm?
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};
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inline
VertexBuffer
*
GL4VertexBuffer::GetVertexBuffer
()
const
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{
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return
static_cast<
VertexBuffer
*
>
(mGTObject);
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}
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}
gte::GL4VertexBuffer::GetVertexBuffer
VertexBuffer * GetVertexBuffer() const
Definition:
GteGL4VertexBuffer.h:32
gte::GL4Buffer
Definition:
GteGL4Buffer.h:16
gte::VertexBuffer
Definition:
GteVertexBuffer.h:18
gte::GraphicsObject
Definition:
GteGraphicsObject.h:115
GteGL4Buffer.h
gte
Definition:
GLX/GteWICFileIO.h:16
GteVertexBuffer.h
gte::GL4VertexBuffer
Definition:
GteGL4VertexBuffer.h:16
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00