62 LogError(
"Invalid inputs to GL4InputLayout constructor.");
void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
void APIENTRY glEnableVertexAttribArray(GLuint index)
void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
#define GL_UNSIGNED_INT_2_10_10_10_REV
void APIENTRY glBindVertexArray(GLuint array)
#define LogError(message)
VertexFormat const & GetFormat() const
GLint GLint GLsizei GLint GLenum format
void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
#define GL_INT_2_10_10_10_REV
void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
#define GL_UNSIGNED_INT_10F_11F_11F_REV
#define GL_UNSIGNED_SHORT
void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
GLint GLint GLsizei GLint GLenum GLenum type