23 std::vector<GL4TextureRT*>& rtTextures,
GL4TextureDS* dsTexture);
24 static std::shared_ptr<GEDrawTarget> Create(
DrawTarget const* target,
25 std::vector<GEObject*>& rtTextures,
GEObject* dsTexture);
52 return mRTTextures[i];
GL4TextureRT * GetRTTexture(unsigned int i) const
GLsizei mSaveViewportHeight
GLdouble mSaveViewportFar
GL4TextureDS * GetDSTexture() const
GL4TextureDS * mDSTexture
GLdouble mSaveViewportNear
GLsizei mSaveViewportWidth
std::vector< GL4TextureRT * > mRTTextures