GteGL4DepthStencilState.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction.
20  GL4DepthStencilState(DepthStencilState const* depthStencilState);
21  static std::shared_ptr<GEObject> Create(void* unused, GraphicsObject const* object);
22 
23  // Member access.
24  inline DepthStencilState* GetDepthStencilState();
25 
26  // Enable the depth-stencil state.
27  void Enable();
28 
29 private:
30  struct Face
31  {
36  };
37 
47 
48  // Conversions from GTEngine values to GL4 values.
49  static GLboolean const msWriteMask[];
50  static GLenum const msComparison[];
51  static GLenum const msOperation[];
52 };
53 
55 {
56  return static_cast<DepthStencilState*>(mGTObject);
57 }
58 
59 }
unsigned int GLuint
Definition: glcorearb.h:89
DepthStencilState * GetDepthStencilState()
unsigned char GLboolean
Definition: glcorearb.h:90
unsigned int GLenum
Definition: glcorearb.h:83
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00