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GteGEInputLayoutManager.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
GTEngineDEF.h
>
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namespace
gte
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{
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class
Shader;
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class
VertexBuffer;
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class
GTE_IMPEXP
GEInputLayoutManager
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{
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public
:
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// Abstract base interface.
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virtual
~GEInputLayoutManager
() {}
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GEInputLayoutManager
() {}
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virtual
bool
Unbind(
VertexBuffer
const
* vbuffer) = 0;
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virtual
bool
Unbind(
Shader
const
* vshader) = 0;
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virtual
void
UnbindAll() = 0;
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virtual
bool
HasElements()
const
= 0;
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};
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}
GTEngineDEF.h
gte::VertexBuffer
Definition:
GteVertexBuffer.h:18
gte
Definition:
GLX/GteWICFileIO.h:16
gte::GEInputLayoutManager
Definition:
GteGEInputLayoutManager.h:18
gte::Shader
Definition:
GteShader.h:33
gte::GEInputLayoutManager::~GEInputLayoutManager
virtual ~GEInputLayoutManager()
Definition:
GteGEInputLayoutManager.h:22
gte::GEInputLayoutManager::GEInputLayoutManager
GEInputLayoutManager()
Definition:
GteGEInputLayoutManager.h:23
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59