22 std::vector<DX11TextureRT*>& rtTextures,
DX11TextureDS* dsTexture);
23 static std::shared_ptr<GEDrawTarget> Create(
DrawTarget const* target,
24 std::vector<GEObject*>& rtTextures,
GEObject* dsTexture);
31 void Enable(ID3D11DeviceContext* context);
32 void Disable(ID3D11DeviceContext* context);
50 return mRTTextures[i];
std::vector< DX11TextureRT * > mRTTextures
std::vector< ID3D11RenderTargetView * > mRTViews
DX11TextureDS * mDSTexture
DX11TextureRT * GetRTTexture(unsigned int i) const
DX11TextureDS * GetDSTexture() const
ID3D11DepthStencilView * mSaveDSView
ID3D11DepthStencilView * mDSView
D3D11_VIEWPORT mSaveViewport
std::vector< ID3D11RenderTargetView * > mSaveRTViews