IfThenElseNode must have exactly 2 or 3 children. This node is NOT reactive. More...
#include <if_then_else_node.h>
Public Member Functions | |
virtual void | halt () override |
IfThenElseNode (const std::string &name) | |
virtual | ~IfThenElseNode () override=default |
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void | addChild (TreeNode *child) |
The method used to add nodes to the children vector. More... | |
const TreeNode * | child (size_t index) const |
const std::vector< TreeNode * > & | children () const |
size_t | childrenCount () const |
ControlNode (const std::string &name, const NodeConfiguration &config) | |
void | haltChild (size_t i) |
void | haltChildren () |
void | haltChildren (size_t first) |
virtual NodeType | type () const overridefinal |
virtual | ~ControlNode () override=default |
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const NodeConfiguration & | config () const |
virtual BT::NodeStatus | executeTick () |
The method that should be used to invoke tick() and setStatus();. More... | |
template<typename T > | |
Result | getInput (const std::string &key, T &destination) const |
template<typename T > | |
Optional< T > | getInput (const std::string &key) const |
StringView | getRawPortValue (const std::string &key) const |
bool | isHalted () const |
const std::string & | name () const |
Name of the instance, not the type. More... | |
const std::string & | registrationName () const |
registrationName is the ID used by BehaviorTreeFactory to create an instance. More... | |
template<typename T > | |
Result | setOutput (const std::string &key, const T &value) |
NodeStatus | status () const |
StatusChangeSubscriber | subscribeToStatusChange (StatusChangeCallback callback) |
subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More... | |
TreeNode (std::string name, NodeConfiguration config) | |
TreeNode main constructor. More... | |
uint16_t | UID () const |
BT::NodeStatus | waitValidStatus () |
virtual | ~TreeNode ()=default |
Private Member Functions | |
virtual BT::NodeStatus | tick () override |
Method to be implemented by the user. More... | |
Private Attributes | |
size_t | child_idx_ |
Additional Inherited Members | |
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typedef std::shared_ptr< TreeNode > | Ptr |
using | StatusChangeCallback = StatusChangeSignal::CallableFunction |
using | StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus > |
using | StatusChangeSubscriber = StatusChangeSignal::Subscriber |
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static Optional< StringView > | getRemappedKey (StringView port_name, StringView remapping_value) |
static bool | isBlackboardPointer (StringView str) |
static StringView | stripBlackboardPointer (StringView str) |
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void | modifyPortsRemapping (const PortsRemapping &new_remapping) |
void | setRegistrationID (StringView ID) |
void | setStatus (NodeStatus new_status) |
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std::vector< TreeNode * > | children_nodes_ |
IfThenElseNode must have exactly 2 or 3 children. This node is NOT reactive.
The first child is the "statement" of the if.
If that return SUCCESS, then the second child is executed.
Instead, if it returned FAILURE, the third child is executed.
If you have only 2 children, this node will return FAILURE whenever the statement returns FAILURE.
This is equivalent to add AlwaysFailure as 3rd child.
Definition at line 35 of file if_then_else_node.h.
BT::IfThenElseNode::IfThenElseNode | ( | const std::string & | name | ) |
Definition at line 19 of file if_then_else_node.cpp.
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overridevirtualdefault |
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overridevirtual |
The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.
Reimplemented from BT::ControlNode.
Definition at line 26 of file if_then_else_node.cpp.
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overrideprivatevirtual |
Method to be implemented by the user.
Implements BT::TreeNode.
Definition at line 32 of file if_then_else_node.cpp.
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private |
Definition at line 45 of file if_then_else_node.h.