VoxelGrid Class Reference

A 3D grid structure that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells. More...

`#include <voxel_grid.h>`

A 3D grid structure that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells.

The documentation for this class was generated from the following file:

voxel_grid

Author(s): Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com

autogenerated on Wed Aug 2 2017 03:12:18

Author(s): Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com

autogenerated on Wed Aug 2 2017 03:12:18