obj_loader.h
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00001 /*
00002  * Copyright 2014 Google Inc. All Rights Reserved.
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *      http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #ifndef TANGO_GL_OBJ_LOADER_H
00018 #define TANGO_GL_OBJ_LOADER_H
00019 
00020 #include <vector>
00021 
00022 #include "tango-gl/util.h"
00023 
00024 namespace tango_gl {
00025 namespace obj_loader {
00026 //  Load standard .obj file into vertices, indices or normals vectors,
00027 //  OBJ file can be exported from 3D tools like 3ds Max or Blender.
00028 //  A readable file with only vertices should look like
00029 //  "v 1.00 2.00 3.00
00030 //   ...
00031 //   f 1 2 3
00032 //   f 1 2 3 4
00033 //   ..."
00034 //
00035 //  If exported with normals, file should look like
00036 //  "v 1.00 2.00 3.00
00037 //   ...
00038 //   f 1//1 2//3 3//4
00039 //   f 1//1 2//3 3//4 4//6
00040 //   ...
00041 //   vn 1.00 2.00 3.00
00042 //   ..."
00043 //  this can be used with Mesh:
00044 //
00045 //  std::vector<GLfloat> vertices;
00046 //  std::vector<GLushort> indices;
00047 //  std::vector<GLfloat> normals;
00048 //  tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, indices);
00049 //  mesh->SetVertices(vertices, indices);
00050 //  or
00051 //  tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, normals);
00052 //  mesh->SetVertices(vertices, normals);
00053 
00054 bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
00055                  std::vector<GLushort>& indices);
00056 
00057 bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
00058                  std::vector<GLfloat>& normals);
00059 }  // namespace obj_loader
00060 }  // namespace tango_gl
00061 #endif  // TANGO_GL_OBJ_LOADER


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:17