mesh.h
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00001 /*
00002  * Copyright 2014 Google Inc. All Rights Reserved.
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *      http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #ifndef TANGO_GL_MESH_H_
00018 #define TANGO_GL_MESH_H_
00019 
00020 #include "tango-gl/bounding_box.h"
00021 #include "tango-gl/drawable_object.h"
00022 #include "tango-gl/segment.h"
00023 
00024 namespace tango_gl {
00025 class Mesh : public DrawableObject {
00026  public:
00027   Mesh();
00028   Mesh(GLenum render_mode);
00029   void SetShader();
00030   void SetShader(bool is_lighting_on);
00031   void SetBoundingBox();
00032   void SetLightDirection(const glm::vec3& light_direction);
00033   void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
00034   bool IsIntersecting(const Segment& segment);
00035 
00036  protected:
00037   BoundingBox* bounding_box_;
00038   bool is_lighting_on_;
00039   bool is_bounding_box_on_;
00040   glm::vec3 light_direction_;
00041   GLuint uniform_mv_mat_;
00042   GLuint uniform_light_vec_;
00043 };
00044 }  // namespace tango_gl
00045 #endif  // TANGO_GL_MESH_H_


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:17