The core of GLM, which implements exactly and only the GLSL specification to the degree possible. More...
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Modules | |
| Common functions | |
| Exponential functions | |
| Geometric functions | |
| Integer functions | |
| Matrix functions | |
| Noise functions | |
| Floating-Point Pack and Unpack Functions | |
| Angle and Trigonometry Functions | |
| Vector Relational Functions | |
| Types | |
The standard types defined by the specification. | |
| Precision types | |
Non-GLSL types that are used to define precision-based types. | |
| Template types | |
The generic template types used as the basis for the core types. | |
The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of precision-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.
The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file). There are a few differences between GLM core and GLSL.
GLM core functionnalities require <glm/glm.hpp> to be included to be used.