The core of GLM, which implements exactly and only the GLSL specification to the degree possible. More...
Modules | |
Common functions | |
Exponential functions | |
Geometric functions | |
Integer functions | |
Matrix functions | |
Noise functions | |
Floating-Point Pack and Unpack Functions | |
Angle and Trigonometry Functions | |
Vector Relational Functions | |
Types | |
The standard types defined by the specification. | |
Precision types | |
Non-GLSL types that are used to define precision-based types. | |
Template types | |
The generic template types used as the basis for the core types. |
The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of precision-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.
The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file). There are a few differences between GLM core and GLSL.
GLM core functionnalities require <glm/glm.hpp> to be included to be used.