#include "tango-gl/conversions.h"
Go to the source code of this file.
Namespaces | |
namespace | tango_gl |
namespace | tango_gl::conversions |
Functions | |
glm::mat4 | tango_gl::conversions::color_camera_T_opengl_camera () |
glm::mat4 | tango_gl::conversions::depth_camera_T_opengl_camera () |
glm::mat4 | tango_gl::conversions::opengl_world_T_tango_world () |
glm::quat | tango_gl::conversions::QuatTangoToGl (const glm::quat &tango_q_any) |
Given a quaternion representing the rotation matrix tango_R_any, returns the quaternion representing gl_R_any, where "any" is an arbitrary frame. Note the gl base frame is rotated by 90-degrees about +X from the Tango ADF/start-of-service frame, so this is equivalent to applying such a rotation to the quaternion. |