cloud_shader_program_ | PointCloudDrawable | [private] |
getPose() const | PointCloudDrawable | [inline] |
isVisible() const | PointCloudDrawable | [inline] |
nPoints_ | PointCloudDrawable | [private] |
PointCloudDrawable(GLuint cloudShaderProgram, GLuint textureShaderProgram, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const std::vector< pcl::Vertices > &polygons=std::vector< pcl::Vertices >(), const cv::Mat &image=cv::Mat()) | PointCloudDrawable | |
polygons_ | PointCloudDrawable | [private] |
pose_ | PointCloudDrawable | [private] |
Render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix, bool meshRendering=true, float pointSize=3.0f) | PointCloudDrawable | |
setPose(const rtabmap::Transform &pose) | PointCloudDrawable | |
setVisible(bool visible) | PointCloudDrawable | [inline] |
texture_shader_program_ | PointCloudDrawable | [private] |
textures_ | PointCloudDrawable | [private] |
vertex_buffers_ | PointCloudDrawable | [private] |
visible_ | PointCloudDrawable | [private] |
~PointCloudDrawable() | PointCloudDrawable | [virtual] |