| cloud_shader_program_ | PointCloudDrawable | [private] |
| getPose() const | PointCloudDrawable | [inline] |
| isVisible() const | PointCloudDrawable | [inline] |
| nPoints_ | PointCloudDrawable | [private] |
| PointCloudDrawable(GLuint cloudShaderProgram, GLuint textureShaderProgram, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const std::vector< pcl::Vertices > &polygons=std::vector< pcl::Vertices >(), const cv::Mat &image=cv::Mat()) | PointCloudDrawable | |
| polygons_ | PointCloudDrawable | [private] |
| pose_ | PointCloudDrawable | [private] |
| Render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix, bool meshRendering=true, float pointSize=3.0f) | PointCloudDrawable | |
| setPose(const rtabmap::Transform &pose) | PointCloudDrawable | |
| setVisible(bool visible) | PointCloudDrawable | [inline] |
| texture_shader_program_ | PointCloudDrawable | [private] |
| textures_ | PointCloudDrawable | [private] |
| vertex_buffers_ | PointCloudDrawable | [private] |
| visible_ | PointCloudDrawable | [private] |
| ~PointCloudDrawable() | PointCloudDrawable | [virtual] |